Good point Steady. I'm writing this down so I don't forget it for later. > Hi Jeremy, I haven't get to testand > compile the list of items that will crash the game yet. Will > try to do it soon. > A couple of things I hope you will consider adding to your > already very long list of things to do. > send a message and maybe also an alert tone to every1 on > the map when someone leads a mission. And also to the person > who logon to the server when there is mission awaiting > people to join. > If zombies get to enter the truck, they should start > destroying the items that are loaded. I think they should > also be able to damage or destroy the truck. If truck is > destroyed, mission fail. > > As for the latest change, I do agree that high health > should be able to defend our weapons better, but if it only > breaks below 75% I'm not sure if it is a bit low. If a > player is careful enough not be surrounded and heal up > everytime when health is below 80%, there is little chance > for the zombies. My suggestion is to make it 85 or 90%. The > player with best armers may be able to sustain 2 or 3 hits > before zombies have a chance to break their weapons. They > would have to decide whether to use up more med kits or > risking their weapons. > > 锦发/Steady Goh
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