Good point Steady.  I'm writing this down so I don't forget it for later.

> Hi Jeremy, I haven't get to testand
> compile the list of items that will crash the game yet. Will
> try to do it soon.
> A couple of things I hope you will consider adding to your
> already very long list of things to do.
> send a message and maybe also an alert tone to every1 on
> the map when someone leads a mission. And also to the person
> who logon to the server when there is mission awaiting
> people to join.
> If zombies get to enter the truck, they should start
> destroying the items that are loaded. I think they should
> also be able to damage or destroy the truck. If truck is
> destroyed, mission fail.
>  
> As for the latest change, I do agree that high health
> should be able to defend our weapons better, but if it only
> breaks below 75% I'm not sure if it is a bit low. If a
> player is careful enough not be surrounded and heal up
> everytime when health is below 80%, there is little chance
> for the zombies. My suggestion is to make it 85 or 90%. The
> player with best armers may be able to sustain 2 or 3 hits
> before zombies have a chance to break their weapons. They
> would have to decide whether to use up more med kits or
> risking their weapons.
> 
> 锦发/Steady Goh


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