Rather than playing another sound, just play the mission create sound, if
there indeed needs to be a sound.
Kai
----- Original Message -----
From: "shaun everiss" <sm.ever...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, January 20, 2012 1:52 AM
Subject: Re: [Audyssey] swamp mission suggestions
hmmm what about a chime, like a ding or a clock chime, should be easy
to obtain.
I have to much on my plate right now but if no one has got one by
next week I will go russle up 1 from my database.
At 07:32 p.m. 20/01/2012 +1000, you wrote:
a tone would be a good thing. one thing i have noticed, is that after a
load of you grab items, those who get killed, don't seem to drop them
again, for another to pick up. dallas On 1/20/2012 17:22, Steady Goh wrote:
> Hi Jeremy, I haven't get to testand compile the list of items that will
crash the game yet. Will try to do it soon. > A couple of things I hope you
will consider adding to your already very long list of things to do. > send
a message and maybe also an alert tone to every1 on the map when someone
leads a mission. And also to the person who logon to the server when there
is mission awaiting people to join. > If zombies get to enter the truck,
they should start destroying the items that are loaded. I think they should
also be able to damage or destroy the truck. If truck is destroyed, mission
fail. > > As for the latest change, I do agree that high health should be
able to defend our weapons better, but if it only breaks below 75% I'm not
sure if it is a bit low. If a player is careful enough not be surrounded
and heal up everytime when health is below 80%, there is little chance for
the zombies. My suggestion is to make it 85 or 90%. The player with best
armers may be able to sustain 2 or 3 hits before zombies have a chance to
break their weapons. They would have to decide whether to use up more med
kits or risking their weapons. > > é"¦å'/Steady Goh > --- > Gamers mailing
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