I have to agree with Clement on this one. When it comes right down to it, we can be just as good, if not better in some cases, than a lot of sighted gamers in fighting games. Beat 'em Ups are a different story entirely, those are side-scrolling stages with multiple enemies where you're fighting more than one enemy at a time, and the controls are usually not as complex but take more visual input to use to their fullest potential, for example, throwing enemies into other enemies regularly, making use of special moves at the most opportune times, etc. Fighting games though, are just one-on-one battles where the stages can be large, but the battling area is generally small and you can't get more than a certain distance from your opponent. It is completely possible to get used to and react to every sound event. I'm not as hardcore with fighting games as clement, but I can generally beat them and I can generally beat sighted players at them when playing multiplayer. And that's without hardly any practice at all, when I get a fighting game, I sit down with it, learn the menues quickly, figure out the character select screen and jump right into battling and story mode with the ocasional split off into training mode just to try to figure out a cool move I performed. People like Clement sit and practice every move in and out of battle and learn, in great depth, the mechanics of the game and how every single thing works, while working on their skills. Most games I would agree with you dark, aren't really playable on the same level as sighted people. Fighting games however, very much are. You're wrong about sighted people not continuing a combo when they miss, they're called dial-a-combo's for a reason, people dial them just like they do with phones, and some people just can't adapt. We hear the sound of a miss and continue with the combo anyway, they see it and continue it, I've seen my friends to it all the time. And like I said before there are people that play just by mashing buttons, they're called, ironically enough, button mashers. So really Clement takes the cake, the platter and most of the table with this one.

--------------------------------------------------
From: "dark" <d...@xgam.org>
Sent: Tuesday, February 07, 2012 01:40 PM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Re Getting Back into Mudding

Hi Kelly.

if you grab the pack from http://www.oriolg.es/mush.php everythig is there, including an updater that will download the sounds and music for you.

I'm not exactly sure how to install it into a preexisting copy of mushclient, though I'm guessing you just install it in the same folder, then just use the shortcuts to play alteraeon, but perhaps someone with more mushclient experience would know.

Alternatively of course you could just install the Alteraeon pack in another folder, separate from your initial mushclient install, sinse it's fairly good about installing wherever you want it and just running from the install folder.

Hth.

Beware the grue!

dark.
----- Original Message ----- From: "Kelly Sapergia" <ksaper...@gmail.com>
To: <gamers@audyssey.org>
Sent: Tuesday, February 07, 2012 8:03 PM
Subject: [Audyssey] Re Getting Back into Mudding


Hi Dark,

Thanks for the information about Alter Aeon. I'll take a look at it. Where can the sounds and files for MushClient be downloaded from?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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