Hi Jim,

Script files are usually quick and dirty applications written in a
script language like Javascript, VBScript, Python, Perl, etc that can
either be embedded into an application or be used as stand alone
applications. For example here is a simple Python calculator.


num1 = raw_input("Enter the first number to add.")
num2 = raw_input("Enter the second number to add.")
sum = num1 + num2
print = "The sum is " + string(sum) + "."

Obviously, this is a very simple program, and not something you would
want to write up in Visual Basic, C++, or any other full blown
programming language if you can help it. However, scripting languages
like Python serve this purpose nicely as you can write a quick and
dirty app to add numbers, perform calculations, copy files, whatever
you want without bringing to bare a full programming language.
Although, Python unlike some scripting languages can be used a s a
scripting language as well as a full blown programming language.

Cheers!


On 2/17/12, Jim Kitchen <[email protected]> wrote:
> Hi Dark,
>
> Well I do try to make my games and utility programs as user friendly as
> possible.  I think that the ease of at least getting started playing my
> games because of the easy interface is one thing that some people like about
> my games.  Some though I hope are still hard to win or be real good at.
>
> I am sorry, but I do not actually know what the word often used these days,
> script files, refers to.  I mean I write source code in VB6 and then compile
> it to an executable file.  That's it.
>
> BFN
>
> ----- Original Message -----
> Hi Jim.
>
> What I find interesting is you say your code has these various complexities,
> yet you've written some really user friendly scripts for creating stuff like
> trivia files, golf courses etc, which obviously people have to be able to
> write in without complications. Making those could've been far more
> difficult than it actually is, so obviously you do do user friendly
> extremely when there is a good reason to :D.
>
> Beware the grue!
> Dark.
>
> ----- Original Message -----
> From: "Jim Kitchen" <[email protected]>
> To: "Thomas Ward" <[email protected]>
> Sent: Friday, February 17, 2012 10:58 AM
> Subject: Re: [Audyssey] Python and Interactive Fiction
>
>
>> Hi Thomas,
>>
>> Yep, well, there is no Jim Kitchen the third, so I don't plan on some one
>> taking over the Kitchensinc games.  I know that partially because of
>> starting out only being able to use two letters for variable names and
>> because space was limited, I have always been conscious of size of code
>> and later sound files.  I know that it really is no longer a problem, but
>> I do hate to waste space.  Plus typing less is a good thing for me.  I
>> would probably not like to be some one else trying to read my code though.
>>
>> And heck as I have mentioned, many of my VB6 games were converted from dos
>>
>> games and thus actually still have line numbers from BasicA and GW Basic
>> instead of line labels like Quick Basic, VB6 etc can use.
>>
>> Every once in a while I will add a comment line in my code, but usually it
>>
>> is just a temporary place marker and I go through and delete them when I
>> am finished with that bit of code.
>>
>> dim pd$(5, 15) is the global variable for the players and their 14 parts
>> of description for the game that I am working on now.  I'm sure that it
>> would make sense to others if the variable name was more like dim
>> PlayerDescription(5, 15) but I like less typing and as long as I know the
>> code that is all that matters.  Well that and that it compiles, runs, and
>> does what I want it to do.
>>
>> BFN
>>
>>     Jim
>>
>> Cool! all of the hard work has paid off, my name is a household word.
>>
>> [email protected]
>> http://www.kitchensinc.net
>> (440) 286-6920
>> Chardon Ohio USA
>
>
>      Jim
>
> Kitchen's Inc, for games that are up to 110 percent funner to play.
>
> [email protected]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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