Hi Jim, Well, all I can say to that is you probably don't have to worry about someone cracking it if they can't read it. Grin.
The funny thing about .NET obfuscation and Java obfuscation tools is they do exactly what you described. They take variable names like player_description and shorten them to pd or whatever in order to confuse and obfuscate the code.I've read my own IL code after obfuscation and between the conversion to an intermediate language used by the .NET Framework and all the shortened variable names etc even I have troubles figuring out what a block of code does. Lol! Cheers! On 2/17/12, Jim Kitchen <[email protected]> wrote: > Hi Thomas, > > Yep, well, there is no Jim Kitchen the third, so I don't plan on some one > taking over the Kitchensinc games. I know that partially because of > starting out only being able to use two letters for variable names and > because space was limited, I have always been conscious of size of code and > later sound files. I know that it really is no longer a problem, but I do > hate to waste space. Plus typing less is a good thing for me. I would > probably not like to be some one else trying to read my code though. And > heck as I have mentioned, many of my VB6 games were converted from dos games > and thus actually still have line numbers from BasicA and GW Basic instead > of line labels like Quick Basic, VB6 etc can use. > > Every once in a while I will add a comment line in my code, but usually it > is just a temporary place marker and I go through and delete them when I am > finished with that bit of code. > > dim pd$(5, 15) is the global variable for the players and their 14 parts of > description for the game that I am working on now. I'm sure that it would > make sense to others if the variable name was more like dim > PlayerDescription(5, 15) but I like less typing and as long as I know the > code that is all that matters. Well that and that it compiles, runs, and > does what I want it to do. > > BFN > > Jim --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
