Hi Ben,

This is what I have to say for your developer.

I think this game has a lot of potential. I think that, from what you have told us, the logistics are down. I'd say go ahead with it. A few pointers though: Make sure you use high-quality audio. This includes sounds and vocals. Nothing detracts from the gameplay of an audio game quicker than crappy or poorly produced audio. Depending on what you require and the quantity of those requirements, sounds can get fairly expensive but like I said it all depends on what you're looking for and what you need.

Once you've finished coding, get a good beta team. Test, test, test, test! Try to find as many bugs as you can before you release. Even though you might not be able to find every single bug, users will respect you if they know you took the time to continuously test for problems rather than just compile and hope for the best.

Good luck!

On 3/16/2012 5:26 PM, Ben wrote:
Hi listers,

If you've heard of real steel, and transformers, this idea, as it stands,
might give you both.  Can't say too much right now but tell me what you
think: [this storyline is merely a paraphrasing of the full thing as it is
currently, although as with everything that follows, it is subject to
change]



You play a robot on the side of good, made so by the Japanese developer of
high-grade military hardware Kendo ukasawa. in 21 15, going through the
streets of futura city, you are tasked with "recalibrating" (killing) the
evil "meks" that have rebelled against their human masters.  The meks were
designed with the aim of making the humans live's easier, but that was only
true for 2 years.

Who is behind the transformation of these everyday robots?  Fight your way
through the war-torn streets of futura in this action-packed side scroller,
with quick-time events, a level designated as the "active tutorial", and
possibly other features.



The health system is what will be the most confusing probably, to most
people.  You have 5 power cells, which reduce in halves - this is your
health.  It will reduce obviously if you take damage.  You can have as many
powe cells as you want collected on your way, but you can only plug a max of
4 in - because you can't lose all your power cells unless you get hit
through all 5.  Take the scenario. You have half a cell left, you plug 4 in,
you press the I key (if you guys ever get to play it you'll see why that key
is used), you'll have 4 and a half. And you can't have half power cells.

You'll have your fists, left/right, guns (2 of those) and your cannons
(which need to be recharged after a number of shots), and your guns aren't
limitless either - they must be reloaded.



Tell me what you think and I'll relay your thoughts to my fellow developer.
[note]: please keep this message and all subsequent replies - don't delete
them, as my friend isn't subscribed to this list.





I know what you said Thomas, but a project like this needs to see a reaction
before it goes ahead any further, in my opinion at least.

Thanks in advance for your help in this project, all of you.  All questions
are welcome, although you may not get a straight answer.

Ben.



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