Hi Kevin and Ben,
I would quite agree with the below post. As for the audio, I would say you
can get quite high quality audio from sounddogs.com. The reason I mostly use
them is because they have a little known discount you can get. Also if you
only add sounds that you found by searching for "<your keywords here> _sdc"
you get a much higher discount. The way you get this discount is by having
10 or more items in your cart, then email them or call them to ask for a
discount on a custome virtual cd or something like that. It may take a few
tries to get them to understand you're not trying to get custome produced
sounds, but once you do they'll charge your card or send you a paypal
invoice and you'll get your discount. Also I've noticed that the more amount
of sounds/the higher the price of your total cart, the bigger the discount.
Good luck!
-Michael, MTGames.
-----Original Message-----
From: Kevin Andrews
Sent: Friday, March 16, 2012 4:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] side scrolling robot game concept clarification...
what are your thoughts
Hi Ben,
This is what I have to say for your developer.
I think this game has a lot of potential. I think that, from what you
have told us, the logistics are down. I'd say go ahead with it. A few
pointers though: Make sure you use high-quality audio. This includes
sounds and vocals. Nothing detracts from the gameplay of an audio game
quicker than crappy or poorly produced audio. Depending on what you
require and the quantity of those requirements, sounds can get fairly
expensive but like I said it all depends on what you're looking for and
what you need.
Once you've finished coding, get a good beta team. Test, test, test,
test! Try to find as many bugs as you can before you release. Even
though you might not be able to find every single bug, users will
respect you if they know you took the time to continuously test for
problems rather than just compile and hope for the best.
Good luck!
On 3/16/2012 5:26 PM, Ben wrote:
Hi listers,
If you've heard of real steel, and transformers, this idea, as it stands,
might give you both. Can't say too much right now but tell me what you
think: [this storyline is merely a paraphrasing of the full thing as it is
currently, although as with everything that follows, it is subject to
change]
You play a robot on the side of good, made so by the Japanese developer of
high-grade military hardware Kendo ukasawa. in 21 15, going through the
streets of futura city, you are tasked with "recalibrating" (killing) the
evil "meks" that have rebelled against their human masters. The meks were
designed with the aim of making the humans live's easier, but that was
only
true for 2 years.
Who is behind the transformation of these everyday robots? Fight your way
through the war-torn streets of futura in this action-packed side
scroller,
with quick-time events, a level designated as the "active tutorial", and
possibly other features.
The health system is what will be the most confusing probably, to most
people. You have 5 power cells, which reduce in halves - this is your
health. It will reduce obviously if you take damage. You can have as
many
powe cells as you want collected on your way, but you can only plug a max
of
4 in - because you can't lose all your power cells unless you get hit
through all 5. Take the scenario. You have half a cell left, you plug 4
in,
you press the I key (if you guys ever get to play it you'll see why that
key
is used), you'll have 4 and a half. And you can't have half power cells.
You'll have your fists, left/right, guns (2 of those) and your cannons
(which need to be recharged after a number of shots), and your guns aren't
limitless either - they must be reloaded.
Tell me what you think and I'll relay your thoughts to my fellow
developer.
[note]: please keep this message and all subsequent replies - don't delete
them, as my friend isn't subscribed to this list.
I know what you said Thomas, but a project like this needs to see a
reaction
before it goes ahead any further, in my opinion at least.
Thanks in advance for your help in this project, all of you. All
questions
are welcome, although you may not get a straight answer.
Ben.
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Kevin J. Andrews
Email: [email protected]
"A man who never made a mistake never tried anything new."-Albert Einstein
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If you want to leave the list, send E-mail to [email protected].
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All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
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please send E-mail to [email protected].