Thanks man, I've got a couple of others, but you may be involved later on as
well if you wish.

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Clement Chou
Sent: 18 March 2012 05:40
To: Gamers Discussion list
Subject: Re: [Audyssey] side scrolling robot game concept clarification...
what are your thoughts

Agree with this completely. Also, you should make sure that game design is
also good. A good idea on paper is all well and good, but it also has to
translate into a good game. This is where I think while you have a
programmer, and you to design, it's always good to have a max of one or two
other people on board. If you need help or need design ideas, email me
offlist. Music as well... if you need anyone else to do guitar tracks, I can
do that.
----- Original Message -----
From: "Kevin Andrews" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, March 16, 2012 2:34 PM
Subject: Re: [Audyssey] side scrolling robot game concept clarification... 
what are your thoughts


> Hi Ben,
>
> This is what I have to say for your developer.
>
> I think this game has a lot of potential. I think that, from what you 
> have told us, the logistics are down. I'd say go ahead with it. A few 
> pointers
> though: Make sure you use high-quality audio. This includes sounds and 
> vocals. Nothing detracts from the gameplay of an audio game quicker 
> than crappy or poorly produced audio. Depending on what you require 
> and the quantity of those requirements, sounds can get fairly 
> expensive but like I said it all depends on what you're looking for and
what you need.
>
> Once you've finished coding, get a good beta team. Test, test, test, test!

> Try to find as many bugs as you can before you release. Even though 
> you might not be able to find every single bug, users will respect you 
> if they know you took the time to continuously test for problems 
> rather than just compile and hope for the best.
>
> Good luck!
>


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