Thomas that's exactly the point I was trying to get across. This topic ties in very well with your Proposal for Game Developers topic, because in the end I firmly believe that the lack of ideas within the community is the reason audio games are behind mainstream ones. I'm hoping that with a bit more insight into mainstream games, audio games will get one step closer.
> Hi Jeremy, > > I completely agree with you on all points. The language > being used has absolutely nothing to do with how good or bad > a game is and what features it has. There may be some > technical limitations, but it has more to do with the > developer not the tools. > > For instance, Time of Conflict, written by GMA Games, is > probably the most safisticated audio strategy game ever > developed. We could sit here and point out its short comings > like its written in Visual Basic 6, it uses DirectX 8, and > so on but none of that has any effect on weather or not Time > of Conflict is a great game. Which it most certainly is. > Rewriting it in C++ or any other language won't make the > game any better or worse as a fun and enjoyable game. > > > Fact of the matter is if I wanted to do it I could sit down > and rewrite the game in Python 2.7 with Pygame and end up > with essentually the very same game. There might be some > advantages to writing it in Python such as being Mac OS and > Linux compatible, but that doesn't effect how the game plays > or weather or not someone gets any enjoyment out of it. For > a Windows user there wouldn't be any advantage for him/her. > So needless to say its not the language but the developer > that makes a game good or bad. > > Cheers! --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
