Swamp should, I believe, have some point have a single player campaign mode where we can actually play through a story like most FPS's have now.
Orin [email protected] Twitter: http://www.twitter.com/orinks Skype: orin1112 On Apr 8, 2012, at 3:48 PM, Jeremy Kaldobsky wrote: > As a way to have fun, be creative, and help expand the Swamp experience, it > is my pleasure to host a Swamp fan-fiction competition. Participants are > asked to write up a short story, diary, or piece of writing that lets us > follow your character and get a feel of what life is like for them. You can > use your own character or make up some new person just for the sake of your > writing. Participants will have 2 weeks to complete their stories and at the > end I’ll put them all together for people to vote on. The prize will be > having a building named after you in Swamp! There is no minimum or maximum > length requirement for the stories but I do recommend that people take the > time to spell check their work. This just makes it more professional for > everyone to read. The stories can be emailed to me, posted online, or even > posted here somewhere, but I must be given the link to the story before the > end of the day on April 22nd. If you wish to post it publicly > to get feedback and ideas from other people that is totally fine. When the > deadline is reached I will make a copy of each story and place it on my own > website so that it can no longer be changed. You can continue to modify or > work on your story but people will be asked to vote on the unchanging copy > that I will have on my site. Instead of being asked to vote for only 1 > story, voters will be allowed to give a score for each story that is turned > in. Voters will have 1 week to read the stories, and I will announce the > winner at the end. > > To write your stories, authors might find that they need a bit more back > story than the game currently provides. The zombie condition is viral and is > transmits through bites. Because the origins of the virus have not been > revealed in the game, I strongly recommend that you don’t write about the > outbreak’s beginning or trying to write an explanation about how it all > started. While not specifically stated in the game, the assumption is that > people being killed later rise as new zombies. The various zombie types are > the result of time passing. It hasn’t been explained in the game yet, so I > discourage people from going too much in to this either, but as time passes > the virus mutates and changes the zombie corpses. The normal zombies > represent people who have only recently risen as zombies, and ones like the > giant and tyrant have been zombies for much longer. > > Before writing you should check the story in both safe zones and also check > both outposts. This will ensure that you have the most up to date idea of > the current game story. Often time rumors that show up in the forums don’t > actually match the story as written in the game. For example I’ve heard many > people who think the zombie infection broke out here in your town but the in > game story explains that the major cities were hit first and caused millions > of people to die. When the zombies couldn’t find anyone else to eat in the > overrun cities, huge swarms branched out in all directions and began sweeping > through the suburbs, country side, and smaller towns. Your town was one of > the places in the path of this undead wave. > > I think telling your story as a log from your person’s perspective would be > pretty cool. Of course it could be told from a narrator’s perspective or any > other way you think would be interesting. You actually have several choices > about how your character fits in to the situation. The town knew the undead > were coming and the army tried to set up blockades to hold them back. The > second map’s safe zone is actually a failed military barricade. Check the > in-game story for more details, but the army failed and the lines broke. > Most soldiers died but others scattered around the town among the survivors. > You could be a surviving soldier, one of the town’s police officers, or a > regular citizen who armed himself. I think the stories will be more special > if everyone isn’t the most heroic soldier in the army. Sometimes you care > more when you’re living out the experiences of the bowling alley employee who > armed himself and has worked to keep his 2 > kids and wife alive. > > The zombie struggle is certainly the most obvious theme, but thirst, > starvation, cold, and human interaction can play huge roles. If you’ve paid > attention to the mission descriptions you may have figured out that the > people in the safe zone are at the verge of starvation. These are desperate > people trying to survive with very little. When the zombies were coming the > stores were looted and many people tried to flee the town, so even when men > and women risk the undead to search, they can barely find anything. Things > are literally so bad that dog food is being eaten to keep people alive. > While also not specifically stated in the game, each safe zone is holding > approximately 30 or 40 people packed uncomfortably together. With distraught > people that have seen horrors and lost family, cold and uncomfortable people > sharing too few blankets and pillows, and with too little food to go around, > there is plenty of room for drama and interesting human > interaction. > > The people in the second safe zone have far more space to live in. The > police station has had its cells converted in to housing for people to stay > in and sleep. People in the first safe zone are basically crammed together > in what used to be a small store. The second safe zone is also more likely > to have surviving soldiers since it is the scene of a military barricade that > collapsed. The nearby hospital probably means that they have more of an > option to sneak in and bring back medical supplies. More and more it sounds > like the second safe zone is a better place to be, but that doesn’t > necessarily mean it will be more interesting to write about. The first safe > zone is located a little farther out in the town’s edges so it is more likely > to house families and children from the closer neighborhoods. > > My goal for this fan fiction is to end up with some thrilling and thought > provoking stories that really help us understand the horror and struggles > these people have had to go through. While we run through Swamp we can > easily lose track of what this would all really be like. Picking up loot > seems so simple, but imagine what it would be like to actually search the > pockets of a man or woman who had been torn half apart by teeth and claws. > These are rotting, stinking, fly ridden corpses that may or may not rise and > attack you after you begin searching them. Searching the Kai mart for some > bottled water can be scary at times, but imagine trying to be quiet as you > wander the dark hallways whose floors are littered with trash and debris from > the massive looting. Bodies of people would lie everywhere, and you’d never > know if the next turn was going to put you face to face with a monster. As > exciting and scary as they already are, missions would be a > whole different experience in real life as undead begin pouring through > busted windows! > > Have fun, do some brainstorming, and see what you can come up with! > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. 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