That's where you get a bluetooth keyboard. And there are plenty that are of good quality and yet inexpensive. Or you do what you said ad stick to a device that works for you. But accusing apple of conning the law by adding accessibility to a touch screen device is illogical for reasons I mention in another message. Tey made an effort and a good one at that. They were, to my knowledge, the only company (mainstream at least), to even consider how to make a touch screen accessible let alone actually do it. This could solve a lot of problems for us, not the least being those little touch screen ATM things you see at checkout counters in stores when you pay with a debit card.


Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-----Original Message----- From: Damien Pendleton
Sent: Saturday, April 21, 2012 1:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the touch screen of i devices - Re: LWorks

Hi Charles,
But how on earth do you know all this to start with? It's like you don't
just go on a PC for the first time and know how to do everything. That's why
I struggle so much with operating systems other than Windows, and even
specifically XP or below. I tried Linux and wanted to throw it out the
window. I tried Mac and felt like calling it a muck because I couldn't get
it to do what I wanted. I can't get to grips with Vista or 7 because of
their new interfaces, likely 8 is even worse for it.
As for the touch screen stuff, some of those moves are news to me. Even the
so-called basic ones like single and double tapping are hard to do, because,
for me especially, my other fingers get in the way for a start, and then
there's the fact that I end up tapping the wrong bit for the second tap
because my hands are often unsteady, hence the reason it takes me so long to
access things.
I know, a lot of you think it's just a lack of patience, and maybe it is,
but that's because I'm used to 17 years of accessing a computer at lightning
speed. For example, I can quite comfortably go into run and type a command
line about as quickly as it would take to access an item on a jam packed
desktop. For example, if you have to go to the desktop and press s five
times for Super Liam, depending of course on how quick you are and how well
you are at judging when you're in the right place, I've most likely used
Run, and loaded and retrieved my emails a second before the game starts. So
to get an IPhone and take five minutes to access an app where on a PC it
takes me a few seconds at most, or to dial a phone number when I can dial it
in three seconds on my Nokia, is extremely annoying.
Regards,
Damien.

----- Original Message ----- From: "Charles Rivard" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, April 21, 2012 6:39 PM
Subject: [Audyssey] the touch screen of i devices - Re: LWorks


It's a learning curve for sure, but I've managed it. Think of the touch screen like operating a PC. The first time you touch something, it is highlighted. Double tap on the screen and it is activated. Touching different areas of the screen once will not activate them, it's like arrowing to what you want on a PC. Other gestures which you use are triple tapping quickly, swiping with 1 through 4 fingers up or down, left or right. Once you get used to doing it, it's OK. You can also highlight, continue holding and tap elsewhere.

---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "Damien Pendleton" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, April 21, 2012 8:53 AM
Subject: Re: [Audyssey] LWorks


Hi Thomas,
Well, if there are going to be games for the mobile market, I'd love to see some for Nokia devices running Simbian. More and more games are coming out for IOS devices and it'd be nice to see some for devices that are more accessible. Sure, Apple try and do the voiceover app, but when I tried an IPhone it was pointless and useless since the interface was purely all touch screen. How other blind people manage with it is beyond me and goes straight over my head. I tried it for two weeks before I got impatient with it so I went back to the lovely button operated Nokia and Talks setup again. I'd support Simbian myself, but looks like it's a trek down C++ lane, which doesn't sound appealing.
Regards,
Damien.

----- Original Message ----- From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] LWorks



Hi Damien,

That's hard to say. For one thing there are developers who write iOS games etc on a contract basis and its possible Liam is simply hiring someone to develop the games for him. In a case like that he can keep producing games for LWorks without actively developing games himself.

Of course, if he is developing the games himself or hiring the job out to a third-party developer he has a personal interest in supporting iOS devices and has decided to get out of the PC market. As someone who also tends to spend more and more time on mobile devices I can see why that is a much more appealing target than writing games for his desktop or laptop at home. :D

On 4/21/2012 8:19 AM, Damien Pendleton wrote:
Hey,
If LWorks is making IOS games, does that mean that there's a chance he may come back to us loyal Windows users?
Cheers.
Damien.
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