the tutorials taht comew ith the blastbay game toolkit (bgt) are good starting 
point 

On 23 Apr 2012, at 19:49, Paulette Vickery wrote:

> Thanks Phil for your explanation of game designing. I thought that I could
> just purchase the kit and after a bit of learning and fiddling, program a
> game. I don't think that I will be doing that any time soon. But the idea is
> something to think about. I might try it in the future. So, to sum up, I
> can't just purchase the kit and build a game, right?
> 
> Paulette 
> 
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On
> Behalf Of Thomas Ward
> Sent: Monday, April 23, 2012 11:34 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Writing or making games
> 
> 
> Hi Paulette,
> 
> Well, developing a game requires several different skills and goes through
> several stages of development beyond just programming. Here is a basic
> outline of the process.
> 
> 1. You have an idea for a game. You start by writing a back story for the
> game, flush out the principle characters, and essentially figure out what
> your game will be about.
> 
> 2. You put your ideas into an outline. You describe each level in detail,
> what traps, characters, puzzles, the layout of your level, etc into notes
> you'll be referring to when programming.
> 
> 3. You program the game in a special language called a programming language
> such as C++, C# .NET, Python, Java, or use a special toolkit like BGT to
> develop the game.
> 
> 4. Once you have written the game in what we call source code you need to
> compile it into an executable that the computer can execute or run. 
> This requires a tool called a compiler.What compiler you  use largely
> depends on operating system, programming language, etc.
> 
> 5. Finally, once your game is ready you need to build a setup program to
> redistribute and install your game.
> 
> Of course, the above is just a bare bones outline of the steps involved. 
> A more realistic explanation would have you spend a year or two in training.
> Programming languages aren't especially easy for everyone to learn and use
> and it is a process of starting out very simple with a game like Guess the
> Number and slowly developing more complex apps and programs as your skills
> grow. Plus you are going to need to purchase sounds, music, development
> tools, etc which will take a financial investment from you to get the basics
> for your game to begin with. 
> Depending on what sort of game it is it also happens to be very helpful if
> you have a good head for mathematics, physics, etc as that often is a big
> part of programming any kind of realism into a game.
> 
> Cheers!
> 
> On 4/23/2012 10:40 AM, Paulette Vickery wrote:
>> Hi all,
>> 
>> Could someone please tell me what is involved in writing, making or
>> composing, whatever you call it, a game? The idea of doing it sounds
>> intriguing.
>> 
>> Paulette
>> 
>> 
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