Greetings Philip et al.

I do have to put my vote in for gamepad/joystick support, particularly with an X-Input sway, since that seems to be the way hardware developers are making their products.

I also wonder if there's any way to take advantage of DSP processing in the BGT sound API, so that one can retroactively apply reverb and other effects to specific game sounds (useful for on-the-fly modification of sounds such as footsteps as a player enters different enviornments).

I note that the mouse support doesn't implement detection for the scroll wheel, aside from registering it as an additional button. Is there any way to include this functionality so a player can use the mouse wheel to, say, change values in a game?

Kai
----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, April 22, 2012 11:44 PM
Subject: [Audyssey] BGT - Most wanted features?


Hi all,

I am working on a new revision of BGT, and am planning the new set of features that I would like to include in this release. I want to get a general idea of what features the users want the most, and so I'm sending out an email to ask for your ideas. A few things that I have planned are joystick support, tcp sockets to enable more general networking other than the strict p2p system we have now, possibly xml parsing and serialization, etc. Please do provide any suggestions you may have for new features that should go on this list, and especially the one you are mainly interested in (whether it be one of those mentioned above or an entirely new one).

I want to make BGT as comprehensive as possible as a game development tool, and here's an opportunity to influence the work.

Kind regards,

Philip Bennefall
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