Greetings Philip.

My apologies about the scroll wheel thing. I had missed that bit in the documentation, even while reading the mouse sections. Oops.

I'm really looking forward to the gamepad update, x-input or not. :D
Awesome stuff.

Kai

----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, April 23, 2012 1:54 PM
Subject: Re: [Audyssey] BGT - Most wanted features?


Hello Kai,

I will be looking into the XInput API at the same time as I do joystick support. I have to check what kind of dependencies this would add, but I don't think it should be a problem to include.

As for dsp, this is tricky. On Windows Xp, hardware acceleration is enabled for DirectSound which means we can have these effects. However, in Windows Vista and above this feature is no longer available for DirectSound but is instead moved over to XAudio2. I have a version of BGT that uses this API instead of DirectSound, but it has some stability issues that introduce some lag when playing sounds which gets on my nerves. I am therefore staying with DirectSound until there is a new version of XAudio2 that addresses this issue, as DirectSound has no lag even on Vista and 7 where it is emulated on top of the Wdmks backend.

The mouse wheel is indeed available. In the documentation for the mouse_update function, for instance, you have the following:

The three constants that may be accessed are MOUSE_X, MOUSE_Y and MOUSE_Z. MOUSE_X and MOUSE_Y represent the left and right and backward and forward movement respectively, while MOUSE_Z indicates the movement of the wheel if one is present.

As you can see, the wheel works just like the other two movement indicators, and is accessible on the Z axis.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Kai" <wraith...@comcast.net>
To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, April 23, 2012 9:47 PM
Subject: Re: [Audyssey] BGT - Most wanted features?


Greetings Philip et al.

I do have to put my vote in for gamepad/joystick support, particularly with
an X-Input sway, since that seems to be the way hardware developers are
making their products.

I also wonder if there's any way to take advantage of DSP processing in the BGT sound API, so that one can retroactively apply reverb and other effects
to specific game sounds (useful for on-the-fly modification of sounds such
as footsteps as a player enters different enviornments).

I note that the mouse support doesn't implement detection for the scroll
wheel, aside from registering it as an additional button. Is there any way
to include this functionality so a player can use the mouse wheel to, say,
change values in a game?

Kai
----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, April 22, 2012 11:44 PM
Subject: [Audyssey] BGT - Most wanted features?


Hi all,

I am working on a new revision of BGT, and am planning the new set of
features that I would like to include in this release. I want to get a
general idea of what features the users want the most, and so I'm sending
out an email to ask for your ideas. A few things that I have planned are
joystick support, tcp sockets to enable more general networking other than the strict p2p system we have now, possibly xml parsing and serialization,
etc. Please do provide any suggestions you may have for new features that
should go on this list, and especially the one you are mainly interested
in (whether it be one of those mentioned above or an entirely new one).

I want to make BGT as comprehensive as possible as a game development
tool, and here's an opportunity to influence the work.

Kind regards,

Philip Bennefall
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