It just takes some getting used to, and mapping out the buildings
in question. If your really having trouble go into the custom
map, set zombies and loot to zero, and explore a bit.
----- Original Message -----
From: "Lori Duncan" <[email protected]
To: "Gamers Discussion list" <[email protected]
Date sent: Sun, 6 May 2012 12:06:34 +0100
Subject: Re: [Audyssey] Swamp version 2.3
Thanks, but the problems I'm having is when I go into a building
I get
totally lost and keep hitting walls no matter which way I turn.
I can't
seem to get the building helper to work, and sometimes when I try
to track
the entrence I'm told go a direction but when I try to go that
way I just
run into a wall. The radars work, but sometimes mask the sound
of a zombie
coming along. The same goes for quests and being inside
buildings there.
--------------------------------------------------
From: "lenron brown" <[email protected]
Sent: Sunday, May 06, 2012 9:56 AM
To: "Gamers Discussion list" <[email protected]
Subject: Re: [Audyssey] Swamp version 2.3
i didnt have the skill really at first either just try a few low
level
mitions when you play and it will work out. I will try to find
some
fuel when i play and we can get a group and run a low level
mition to
get some of the beginners up and running.
On 5/5/12, Lori Duncan <[email protected]> wrote:
Hi, I don't think I've the right skill for a mission right now,
I'm just
using my reputation to get ammo where I can and donating things
I don't
need.
--------------------------------------------------
From: "lenron brown" <[email protected]
Sent: Saturday, May 05, 2012 8:46 PM
To: "Gamers Discussion list" <[email protected]
Subject: Re: [Audyssey] Swamp version 2.3
lori mitions will get you there faster lute and donate and go on
mitions you will reach the top
On 5/5/12, dan cook <[email protected]> wrote:
well to be honest it'll be just fine if i spend enough time
there.
after june, i'll have more. besides, killing zombies is fun no
matter
what level you're at.
On 5/5/12, Lori Duncan <[email protected]> wrote:
Try reaching level 3 :(
--------------------------------------------------
From: "dan cook" <[email protected]
Sent: Saturday, May 05, 2012 5:50 PM
To: "Gamers Discussion list" <[email protected]
Subject: Re: [Audyssey] Swamp version 2.3
thanks again jeremy!
now let's get down to some serious playing, level 8 seems soooo
far
away.
:(
On 5/5/12, Scott Chesworth <[email protected]> wrote:
Brilliant, downloading 2.3 now. Perhaps today is level 8 second
map
day.
Thanks for the new version!
Scott
On 5/5/12, Jeremy Kaldobsky <[email protected]> wrote:
Version 2.3 has been posted. This will address many bugs and
will
also
finally get the sounds back to what they were supposed to be for
the
past
few versions.
www.kaldobsky.com/audiogames/Swamp.zip
Changes from version 2.2 to 2.3
---------------------------------
- Fixed a bug with zombie footstep sounds that was affecting
some
people.
- Fixed the invisible zombies that had started showing up in
missions
and
in
the safe zone. This was a bug with some new code added in 2.1.
- Fixed a bug affecting the sounds for players with sprained
ankles
or
broken legs.
- Corrected the broken beacon which marked the "Opening through
the
floor"
in map 2. The location of the beacon was in the wrong place.
- The voice command requesting a medic no longer needs Shift to
be
held
down.
- The voice command stating "mission complete" no longer needs
shift
to
be
held down.
- Correct a file name mistake that was causing the Shortbow's
reload
sound
not to play.
- Adjusted some of the weapon firing code to improve performance
on
slower
computers.
- Picking up .30 calibur ammo now gives a more descriptive
message.
- Fixed a bug which affected the sound of the M40 bullet
impacting
a
zombie.
- Removed the ability for people to alter their progress.ini
file
to
use
invalid voices.
- While in a last man standing mission you can press shift + Q
to
hear
how
much time you have remaining.
- Playing offline practice maps now correctly start you out with
.30
calibur
ammo.
- Fixed the pesky reputation bug that popped up in version 2.1.
- Fixed the bug which stopped some people from passing between
maps.
- We are now back to using the correct sounds. For the past 2
versions
I
was using outdated sounds because my main folder had been
overwritten
and
I
hadn't noticed.
- Weaponspecs.txt file added (written by Kai). This gives
detailed
stats
on
the various weapons.
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