well to be honest it'll be just fine if i spend enough time there.
after june, i'll have more.  besides, killing zombies is fun no matter
what level you're at.

On 5/5/12, Lori Duncan <[email protected]> wrote:
>
> Try reaching level 3 :(
>
> --------------------------------------------------
> From: "dan cook" <[email protected]>
> Sent: Saturday, May 05, 2012 5:50 PM
> To: "Gamers Discussion list" <[email protected]>
> Subject: Re: [Audyssey] Swamp version 2.3
>
>> thanks again jeremy!
>> now let's get down to some serious playing, level 8 seems soooo far away.
>>
>> :(
>>
>> On 5/5/12, Scott Chesworth <[email protected]> wrote:
>>> Brilliant, downloading 2.3 now. Perhaps today is level 8 second map day.
>>>
>>> Thanks for the new version!
>>>
>>> Scott
>>>
>>>
>>> On 5/5/12, Jeremy Kaldobsky <[email protected]> wrote:
>>>> Version 2.3 has been posted.  This will address many bugs and will also
>>>> finally get the sounds back to what they were supposed to be for the
>>>> past
>>>> few versions.
>>>>
>>>> www.kaldobsky.com/audiogames/Swamp.zip
>>>>
>>>> Changes from version 2.2 to 2.3
>>>> ---------------------------------
>>>>
>>>> - Fixed a bug with zombie footstep sounds that was affecting some
>>>> people.
>>>> - Fixed the invisible zombies that had started showing up in missions
>>>> and
>>>> in
>>>> the safe zone.  This was a bug with some new code added in 2.1.
>>>> - Fixed a bug affecting the sounds for players with sprained ankles or
>>>> broken legs.
>>>> - Corrected the broken beacon which marked the "Opening through the
>>>> floor"
>>>> in map 2.  The location of the beacon was in the wrong place.
>>>> - The voice command requesting a medic no longer needs Shift to be held
>>>> down.
>>>> - The voice command stating "mission complete" no longer needs shift to
>>>> be
>>>> held down.
>>>> - Correct a file name mistake that was causing the Shortbow's reload
>>>> sound
>>>> not to play.
>>>> - Adjusted some of the weapon firing code to improve performance on
>>>> slower
>>>> computers.
>>>> - Picking up .30 calibur ammo now gives a more descriptive message.
>>>> - Fixed a bug which affected the sound of the M40 bullet impacting a
>>>> zombie.
>>>> - Removed the ability for people to alter their progress.ini file to
>>>> use
>>>> invalid voices.
>>>> - While in a last man standing mission you can press shift + Q to hear
>>>> how
>>>> much time you have remaining.
>>>> - Playing offline practice maps now correctly start you out with .30
>>>> calibur
>>>> ammo.
>>>> - Fixed the pesky reputation bug that popped up in version 2.1.
>>>> - Fixed the bug which stopped some people from passing between maps.
>>>> - We are now back to using the correct sounds.  For the past 2 versions
>>>>
>>>> I
>>>> was using outdated sounds because my main folder had been overwritten
>>>> and
>>>> I
>>>> hadn't noticed.
>>>> - Weaponspecs.txt file added (written by Kai).  This gives detailed
>>>> stats
>>>> on
>>>> the various weapons.
>>>>
>>>> ---
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>>>
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>>
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