I just did a couple of minutes on the offline map with an earplug in
one ear as a sort of rudimentary simulation, and damn it's hard!

Raising the zombie footstep volume using J to increase and Shift-J to
decrease did help quite a bit, so definitely give that a go. Took me a
while to get used to the change in relationship between the new volume
and distance of zombie, but after a few kills I didn't seem to be
wasting ammo by starting to pick off zombies while they were a long
way off.

I wonder whether the radar could be tweaked to omit a different chirp
when it locks onto zombies? Some thought would need to go into the
feature, I mean it's not like you could say "it makes this sound when
it picks up on something that's alive" with a zombie is it. An email I
just sent out to Aprone about growl sounds adjusting correctly mid
sound should help you out with the dogs if he can fix it.

Scott

On 5/6/12, john <[email protected]> wrote:
> You can raise the volume of the zombie footsteps. This will
> damage the clarity, but if done right really does help aiming.
>
>  ----- Original Message -----
> From: "Johnny Tai" <[email protected]
> To: "Gamers Discussion list" <[email protected]
> Date sent: Sun, 6 May 2012 01:12:09 -0700
> Subject: Re: [Audyssey] Swamp bug and request
>
> I must again add my vote to some kind of aiming aid - as I did in
> the past -
> for those of us with hearing loss, or just can't aim as well in
> some other
> cases.
> Granted I'm now getting to the point that I can hold my own quite
> well, my
> rating is still around 40% at best cause it usually takes me 4
> shots to line
> up the target properly- 40 shots if it's a darn dog lol.
>
>
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