The problem with this is that people will (myself included) sit
around parts with a longbow and own zombies for a couple hours.
Yea, there's a couple hundred k rep for me, only about 10k spent.
I would, however, like to get rep (if not exp) for killing
zombies in missions. Perhaps the standard rep as it is in map
one, but I feel that the people who get 730 kills in a mission
should get something more than the guy who only got 150.
----- Original Message -----
From: "Ken" <[email protected]
To: "Gamers Discussion list" <[email protected]
Date sent: Fri, 18 May 2012 04:34:05 -0400
Subject: Re: [Audyssey] Swamp Rumor control
How about this. The rep payout for missions could be drastically
reduced, so
that if you survive and that's all, you get refunded the rep you
put in--and
that's all. You get huge payouts for turning in crates, and good
payouts for
zombie kills too, and no payouts for truck sitting.
----- Original Message -----
From: "Dallas O'Brien" <[email protected]
To: "Gamers Discussion list" <[email protected]
Sent: Friday, May 18, 2012 3:25 AM
Subject: Re: [Audyssey] Swamp Rumor control
hia, dennis, yeah i know its bad. and i agree. don't hold back
on
stopping them by banning or any other way you feel would be
useful in
stopping them. the missions are no harder, and i can say this
from
experience. after all, i am the one that normally does all the
dam
work while they sit around and whine! ....
so i think i would notice if a mission were harder. lol
you know, on such topic, i think its time i start going in to
missions, and picking up 5 crates, ... and thats it. protesting
picking up more till the other have found at least the next 60
or 70
percent. lol. getting sick of them relying on me totally when i
go
with them.
kai i think has been doing the same. maybe i am just to nice for
my
own good. ehehe
dallas
On 18/05/2012, Dakotah Rickard <[email protected]>
wrote:
History and modern science are filled with definite proof that
perception affects reality. By that, I mean that people see and
feel
what they think to be true. Psychology is my bag, as it were,
and I
want to offer an example from my field.
There was once a school with about six hundred students in
attendance.
One day, about three quarters of the population of the school,
including some teachers and other staff, simply did not show up
to
work. In fact, they all called in sick. They all had fevers from
about
100 to 101 degrees fahrenheit. When the sickness was further
investigated, medical experts, fearing some sort of local
plague,
found no evidence of sickness. What had happened was this:
One of the teachers had voiced a fear to another that they would
become ill, because it was "that time of year." Some students
overheard this and thought they would become ill, because "maybe
there
is a sickness going around." They told others, and eventually,
students and staff convinced themselves that they were sick.
They had
symptoms. They weren't faking it. The power of the mind is that
great.
Not only are stories like this littered throughout history,
other
stories are true, as well. Some people experience paralysis in a
limb
because they used that limb to commit a crime or do something
against
conscience. Others gain the strength to lift a car because their
friend or themselves are in danger. Some people say "Mind over
matter." The truth is, it's pretty much right.
Signed:
Dakotah Rickard
On 5/17/12, Dennis Towne <[email protected]> wrote:
You have no idea how big a problem this is, Dallas. Rumors that
don't
even make sense can be hugely damaging to a game, and for the
life of
me I don't understand why players do it. Sometimes rumors start
for
things that are clearly impossible to anyone with more than
three
brain cells, and circulate for months. It doesn't have to make
sense
as long as it makes a good soundbite.
I wish Jeremy the best in dealing with it, and can only offer
the
advice to shut it down hard and early, and don't be afraid to
kick or
ban persistent rumor mongers that won't listen.
Dennis Towne
Alter Aeon MUD
http://www.alteraeon.com
On Thu, May 17, 2012 at 7:50 AM, Dallas O'Brien
<[email protected]> wrote:
i agree, its wierd how people seem to think the missions are
harder.
they do not seem to be to me. lol.
think peoples own minds play a huge part in all this. in how
they
perceive things.
dallas
On 17/05/2012, dark <[email protected]> wrote:
As long as I can do the voice of the Grue :D. (actually I have a
distinct
idea in my head about what one would sound like, which I know is
freaky,
but
most of the things that go on in my head are).
Beware the Grue!
Dark.
----- Original Message -----
From: "Ken" <[email protected]
To: "Gamers Discussion list" <[email protected]
Sent: Thursday, May 17, 2012 4:42 AM
Subject: Re: [Audyssey] Swamp Rumor control
While you're at it, why not ask him to include a grue? Attacks
quietly
when the lights are out, simply stands around a growls when they
are
on.
Hard to kill, easy to miss.
----- Original Message -----
From: "dark" <[email protected]
To: "Gamers Discussion list" <[email protected]
Sent: Wednesday, May 16, 2012 2:10 PM
Subject: Re: [Audyssey] Swamp Rumor control
Wow, what a game of chinese whispers.
I'm glad however growling will be back, I've been having a bit
of
trouble
with wasting amo due to distance or mistaking whether zombies
are in
front or behind, and growling will help a lot with both of those
things.
As to slow zombies, you should create a new type, the sloth!
super
slow,
but always changing in form as it oves sinse it's a huge
pulsating
mass
of flesh that nobody can quite agree on what it looks or sounds
like
or
even what it is :D.
Beware the Grue!
Dark.
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