hia, dennis, yeah i know its bad. and i agree. don't hold back on
stopping them by banning or any other way you feel would be useful in
stopping them. the missions are no harder, and i can say this from
experience. after all, i am the one that normally does all the dam
work while they sit around and whine! ....
so i think i would notice if a mission were harder. lol
you know, on such topic, i think its time i start going in to
missions, and picking up 5 crates, ... and thats it. protesting
picking up more till the other have found at least the next 60 or 70
percent. lol. getting sick of them relying on me totally when i go
with them.
kai i think has been doing the same. maybe i am just to nice for my
own good. ehehe
dallas


On 18/05/2012, Dakotah Rickard <[email protected]> wrote:
> History and modern science are filled with definite proof that
> perception affects reality. By that, I mean that people see and feel
> what they think to be true. Psychology is my bag, as it were, and I
> want to offer an example from my field.
>
> There was once a school with about six hundred students in attendance.
> One day, about three quarters of the population of the school,
> including some teachers and other staff, simply did not show up to
> work. In fact, they all called in sick. They all had fevers from about
> 100 to 101 degrees fahrenheit. When the sickness was further
> investigated, medical experts, fearing some sort of local plague,
> found no evidence of sickness. What had happened was this:
> One of the teachers had voiced a fear to another that they would
> become ill, because it was "that time of year." Some students
> overheard this and thought they would become ill, because "maybe there
> is a sickness going around." They told others, and eventually,
> students and staff convinced themselves that they were sick. They had
> symptoms. They weren't faking it. The power of the mind is that great.
>
> Not only are stories like this littered throughout history, other
> stories are true, as well. Some people experience paralysis in a limb
> because they used that limb to commit a crime or do something against
> conscience. Others gain the strength to lift a car because their
> friend or themselves are in danger. Some people say "Mind over
> matter." The truth is, it's pretty much right.
>
> Signed:
> Dakotah Rickard
>
> On 5/17/12, Dennis Towne <[email protected]> wrote:
>> You have no idea how big a problem this is, Dallas.  Rumors that don't
>> even make sense can be hugely damaging to a game, and for the life of
>> me I don't understand why players do it.  Sometimes rumors start for
>> things that are clearly impossible to anyone with more than three
>> brain cells, and circulate for months.  It doesn't have to make sense
>> as long as it makes a good soundbite.
>>
>> I wish Jeremy the best in dealing with it, and can only offer the
>> advice to shut it down hard and early, and don't be afraid to kick or
>> ban persistent rumor mongers that won't listen.
>>
>> Dennis Towne
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>>
>> On Thu, May 17, 2012 at 7:50 AM, Dallas O'Brien
>> <[email protected]> wrote:
>>> i agree, its wierd how people seem to think the missions are harder.
>>> they do not seem to be to me. lol.
>>> think peoples own minds play a huge part in all this. in how they
>>> perceive things.
>>> dallas
>>>
>>>
>>> On 17/05/2012, dark <[email protected]> wrote:
>>>> As long as I can do the voice of the Grue :D. (actually I have a
>>>> distinct
>>>> idea in my head about what one would sound like, which I know is
>>>> freaky,
>>>> but
>>>>
>>>> most of the things that go on in my head are).
>>>>
>>>> Beware the Grue!
>>>>
>>>> Dark.
>>>> ----- Original Message -----
>>>> From: "Ken" <[email protected]>
>>>> To: "Gamers Discussion list" <[email protected]>
>>>> Sent: Thursday, May 17, 2012 4:42 AM
>>>> Subject: Re: [Audyssey] Swamp Rumor control
>>>>
>>>>
>>>>> While you're at it, why not ask him to include a grue? Attacks quietly
>>>>> when the lights are out, simply stands around a growls when they are
>>>>> on.
>>>>> Hard to kill, easy to miss.
>>>>> ----- Original Message -----
>>>>> From: "dark" <[email protected]>
>>>>> To: "Gamers Discussion list" <[email protected]>
>>>>> Sent: Wednesday, May 16, 2012 2:10 PM
>>>>> Subject: Re: [Audyssey] Swamp Rumor control
>>>>>
>>>>>
>>>>>> Wow, what a game of chinese whispers.
>>>>>>
>>>>>> I'm glad however growling will be back, I've been having a bit of
>>>>>> trouble
>>>>>>
>>>>>> with wasting amo due to distance or mistaking whether zombies are in
>>>>>> front or behind, and growling will help a lot with both of those
>>>>>> things.
>>>>>>
>>>>>> As to slow zombies, you should create a new type, the sloth! super
>>>>>> slow,
>>>>>>
>>>>>> but always changing in form as it oves sinse it's a huge pulsating
>>>>>> mass
>>>>>> of flesh that nobody can quite agree on what it looks or sounds like
>>>>>> or
>>>>>> even what it is :D.
>>>>>>
>>>>>> Beware the Grue!
>>>>>>
>>>>>> Dark.
>>>>>>
>>>>>> ---
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>>>>>
>>>>>
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