i agree, its wierd how people seem to think the missions are harder.
they do not seem to be to me. lol.
think peoples own minds play a huge part in all this. in how they
perceive things.
dallas


On 17/05/2012, dark <[email protected]> wrote:
> As long as I can do the voice of the Grue :D. (actually I have a distinct
> idea in my head about what one would sound like, which I know is freaky, but
>
> most of the things that go on in my head are).
>
> Beware the Grue!
>
> Dark.
> ----- Original Message -----
> From: "Ken" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Thursday, May 17, 2012 4:42 AM
> Subject: Re: [Audyssey] Swamp Rumor control
>
>
>> While you're at it, why not ask him to include a grue? Attacks quietly
>> when the lights are out, simply stands around a growls when they are on.
>> Hard to kill, easy to miss.
>> ----- Original Message -----
>> From: "dark" <[email protected]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Wednesday, May 16, 2012 2:10 PM
>> Subject: Re: [Audyssey] Swamp Rumor control
>>
>>
>>> Wow, what a game of chinese whispers.
>>>
>>> I'm glad however growling will be back, I've been having a bit of trouble
>>>
>>> with wasting amo due to distance or mistaking whether zombies are in
>>> front or behind, and growling will help a lot with both of those things.
>>>
>>> As to slow zombies, you should create a new type, the sloth! super slow,
>>>
>>> but always changing in form as it oves sinse it's a huge pulsating mass
>>> of flesh that nobody can quite agree on what it looks or sounds like or
>>> even what it is :D.
>>>
>>> Beware the Grue!
>>>
>>> Dark.
>>>
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>>
>>
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