Reminds me of all the times my brother would get together with friends to play D&D.


Life, don't talk to me about life.
-----Original Message----- From: Thomas Ward
Sent: Wednesday, June 20, 2012 12:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Redistributing RPG Source Books

Hi Dakotah,

Well, my thinking on this is simple. The people who don't roll play
probably don't have a very good imagination so don't realise how fun
it can be just spending an hour or two sitting around a table
pretending that they are someone else living in a totally different
world. Obviously, taking it too seriously is unhealthy, but so is any
other game experience where the people can't draw a line between
reality and fantasy. Which is really the problem here.

For instance, I knew some people who didn't like any kind of science
fiction or fantasy shows. When I asked them why they didn't like
science fiction or fantasy they replied that it was all fake, all made
up, and wouldn't happen. In other words they didn't like it because
they felt it was unreal so couldn't get into it. To this day I don't
understand their thinking, but the same sort of attitude could be
applied to roll playing.

People who have an active imagination are more likely to be drawn to
roll playing than someone who doesn't. I've always liked playing games
of any kind, love to write short stories, and love to just make up
things as I go along. Roll playing is right up my alley because I can
create a totally new world, new character, and play around in it for a
while. Someone who doesn't have a very active imagination might not
like it that well.

Cheers!


On 6/20/12, Dakotah Rickard <[email protected]> wrote:
The difficult thing for roleplayers compared to others is that we, if
we have even a basic imagination, can come up with and play in a world
with a vastly different religion than we believe in. I've seen
devoutly faithful of several religions play happily in a world with
god upon god upon god which interacted daily with their characters.
I've seen atheists play characters who are so faithful it makes one wonder.

The thing is that people who don't roleplay just can't seem to
understand the ones who do. I was once asked how I could read about or
play games in worlds with such odd religions. My answer was simple. I
imagine, for a while, that the world is that way, and I have a good
time. There are people who really do take it too seriously. There are
people who get so into character that they seem to forget themselves
and become that character. This is just as unhealthy as any other
mental abaration. It just gets noticed more, because normal people
kill each other with guns, not swords and such, so when a nerd or
gamer or whatever spazzes and offs someone with a sword, everyone
spazzes right back.

As for religious conviction in the real world, I don't blame people
for sticking to their arguments. I prefer people to listen, but I find
myself daily admiring the faith of people who believe sometimes
directly in spite of the evidence they are given. It is easy to
believe in something proven. It is hard to believe despite contrary
evidence.
It all is tied together though, because roleplay is the great
equalizer. If people give it a chance, roleplay could end war. Why
fight when you could roleplay your fight instead. I'm sure that there
are plenty of people who would think it's a better system.
But screw the silly impractical stuff. Roleplay is great because it
builds oneself. How better to explore an aspect of your personality
than to put that aspect into a character, fill it out a little, and
see what happens. I'm a lot more patient, because I play a patient
character and find the virtue within myself.

Happy Gaming.

Signed:
Dakotah Rickard

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