Hi Milos,

I think that is a good idea.  I don't know how many times an enemy
infantry marched right up to one of my cities where my troops were
stationed and killed two maybe three of my units before dying. That
clearly doesn't make sense from a realistic point of view because my
troops were fresh, they out numbered the attack force, and  we should
have had the home advantage. Yet this enemy infantry force who forced
marched half way across the game map marches right up to my city and
slaughters my troops. One would think they would have to rest a few
turns before moving into attack position and they might have wanted to
gather more troops before launching the attack. I think rest would
have to be a critical factor in any battle.

Cheers!




On 6/20/12, Milos Przic <[email protected]> wrote:
> Hi Dark,
> Good point. I would add one more thing to make things ever more realistic.
> In the military academies all over the World a strategy of vojvojda Zivojin
>
> Misic is being studied. The duke (vojvoda) was the leader of the first army
>
> during the World War I, and the army faught the austro hungarians at the
> river of Kolubara near valjevo, Serbia. Without going into many details, he
>
> simply let the soldiers to rest enough, and the trupes of the Austro
> Hungarians were defeeted. So,in the terms of gaming, and let's take TOC as
> an example again, the more soldiers march, the less possible is for them to
>
> win in a turn of the battle. The more turns they rest, the bigger
> possibility to win a turn...
> Your thaughts?
>           Milos Przic
> msn: [email protected]
> skype: Milosh-hs

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