Thomas, I ended up buying a mac mini in order to build a mac version of the AA client for the sighted. As far as I know, if you want to do it yourself, there's no way short of using an actual mac for the build process.
FYI, I build everything using makefiles and scripts - no xcode gui involved at all. It was extremely irritating to set up, but I felt like I needed it because of the way I'm linking and packaging things together. If you have any scripts that work for signing a package with sandboxing, I'd appreciate it - I have a set of sandbox rules, but I can't for the life of me figure out how to actually attach them to the final packages. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sun, Jul 8, 2012 at 10:27 AM, Thomas Ward <[email protected]> wrote: > Hi Cara, > > Good question. I would probably develop some audio side-scrollers for > the iPhone given that style of game play is well suited to the iPhone, > and the input for such games doesn't have to be overly complex. I > would likely base the input on gestures given that it is more > intuitive and less of a hassle dragging your finger left/right, > up/down, or tapping the screen, etc. Keyboards have their place, but > if we are developing a game for a portable device like an iPhone or > iPad then we want the game to be as portable as possible. If someone > is riding the bus to work, waiting in a doctors office, etc chances > are they won't have a keyboard with them unless they are in the habit > of carrying one around. It is much handier in my opinion just to take > advantage of the touchscreen interface that comes with the device. > After all, part of the popularity of Apple's iPhone, iPad, and similar > devices is they offer a touchscreen interface that is usually easier > to interact with than a keyboard. > > I know from experience developing my Windows titles that using the > mouse for input is quicker and less straining than a keyboard. I can > just pull the mouse left or right to walk in that direction, push > forward to climb, or pull down to decend. It is imo just easier than > pushing and holding the arrow keys to perform those same actions. A > touchscreen is similar if you can just gesture left, right, up, down, > etc to get the same result. > > Cheers! > > > > > On 7/8/12, Cara Quinn <[email protected]> wrote: >> Yikes! so sorry to hear that! Best of luck to you in getting that to happen >> as quickly as possible! >> >> Just out of curiosity, imagine if you were to find yourself owning a Mac and >> developing successful audio games for iOS, what do you think you might do? >> >> What titles? What types of games? How might you style your UI? Would you use >> more gestures or more traditional user input methods such as buttons or >> menus? >> >> Just some thoughts for you?… :) >> >> Have a wonderful weekend! >> >> Smiles, >> >> Cara :) >> --- >> View my Online Portfolio at: >> >> http://www.onemodelplace.com/CaraQuinn >> >> Follow me on Twitter! >> >> https://twitter.com/ModelCara >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
