Thomas,

I ended up buying a mac mini in order to build a mac version of the AA
client for the sighted.  As far as I know, if you want to do it
yourself, there's no way short of using an actual mac for the build
process.

FYI, I build everything using makefiles and scripts - no xcode gui
involved at all.  It was extremely irritating to set up, but I felt
like I needed it because of the way I'm linking and packaging things
together.  If you have any scripts that work for signing a package
with sandboxing, I'd appreciate it - I have a set of sandbox rules,
but I can't for the life of me figure out how to actually attach them
to the final packages.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Jul 8, 2012 at 10:27 AM, Thomas Ward <[email protected]> wrote:
> Hi Cara,
>
> Good question. I would probably develop some audio side-scrollers for
> the iPhone given that style of game play is well suited to the iPhone,
> and the input for such games doesn't have to be overly complex. I
> would likely base the input on gestures given that it is more
> intuitive and less of a hassle dragging your finger left/right,
> up/down, or tapping the screen, etc. Keyboards have their place, but
> if we are developing a game for a portable device like an iPhone or
> iPad then we want the game to be as portable as possible. If someone
> is riding the bus to work, waiting in a doctors office, etc chances
> are they won't have a keyboard with them unless they are in the habit
> of carrying one around. It is much handier in my opinion just to take
> advantage of the touchscreen interface that comes with the device.
> After all, part of the popularity of Apple's iPhone, iPad, and similar
> devices is they offer a touchscreen interface that is usually easier
> to interact with than a keyboard.
>
> I know from experience developing my Windows titles that using the
> mouse for input is quicker and less straining than a keyboard. I can
> just pull the mouse left or right to walk in that direction, push
> forward to climb, or pull down to decend. It is imo just easier than
> pushing and holding the arrow keys to perform those same actions. A
> touchscreen is similar if you can just gesture left, right, up, down,
> etc to get the same result.
>
> Cheers!
>
>
>
>
> On 7/8/12, Cara Quinn <[email protected]> wrote:
>> Yikes! so sorry to hear that! Best of luck to you in getting that to happen
>> as quickly as possible!
>>
>> Just out of curiosity, imagine if you were to find yourself owning a Mac and
>> developing successful audio games for iOS, what do you think you might do?
>>
>> What titles? What types of games? How might you style your UI? Would you use
>> more gestures or more traditional user input methods such as buttons or
>> menus?
>>
>> Just some thoughts for you?… :)
>>
>> Have a wonderful weekend!
>>
>> Smiles,
>>
>> Cara :)
>> ---
>> View my Online Portfolio at:
>>
>> http://www.onemodelplace.com/CaraQuinn
>>
>> Follow me on Twitter!
>>
>> https://twitter.com/ModelCara
>>
>
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