Hi Michael,

Ah, all the words from a standard dictionary? No offense but that
would take forever to program since I've got a dictionary here with
50,000 words. Besides selecting words at random wouldn't work anyway.
There has to be some sort of artificial intelligence involved in
supplying responses, and some sort of character profile created for
each spirit generated for the game.

For example, to make the game at all realistic if you ask the spirit
when it was born and it says it was born in 1492 in France the
developer would have to do a bit of historical research to make the
spirit real. To begin with the developer should have a database of
popular male and female French names used in the late 1400's.Then,
have a database of towns where the spirit could have been born, lived,
and died. The developer would have to create a job that would have
been appropriate for the spirit's gender and would be historically
accurate. It would be funny but not realistic if the spirit claims to
be a computer programmer if he/she was born in 1492 a tailor or
something like that might be more appropriate.

As you can see just from this brief overview programming something
like this could get complex. Especially, if we are talking about
creating profiles of spirits from any period in history, any country,
and so on.

Cheers!



On 7/13/12, michael barnes <[email protected]> wrote:
> Hey, I do agree with both Thomas and Dark.
> People have been fooling people for many of years on the issue of
> spirits and hauntings and other stuff in that nature.
> I myself do believe in the paranormal things.
> Now to speak on the Ouija for the blind, the way someone could make a
> accessible board is have all the words from the dictionary.
> The board could be set up to answer questions and make statements.
> For exsample: You may ask, Is someone here?
> You can get the answer, Yes.
> Then you can talk to it and with it having all the letters A to Z and 0
> to 9, it would give the effect of someone speaking to the dead.
> I think that people will be suprise when they ask or talk to it.
> The board could act on the tone of the person voice.
> These are just some thoughts.
> The other thing is that it can be for one or more players, so if there
> is only one person who wants to play with it then they won't have to
> have a second person.
>
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