Hi Tom. I'm not using letters as such, more the shape. because of ownership reasons i can't make it to close to the original, but hopefully it'll have all the things that make tetris fun with out getting me sued.
if this works thenit does present a number of avenues of investigation, sudoko could be interesting, hangman and that sort of thing. but not just pussel type games, how about a rasing game where you can feel the track infront of the car, that one would take some real thinking about. braille displays could also inhance existing games. how about lone wolf with things like speed and direction on it or trucker with the stats displayed. the real problem is the one you pointed out in the first place, its got a limited user base so probably not commercially viable to make games that depend on having a display. the possibilities are quite interesting, who knows what i'll try after dotris. Thanks. Nick Sent from my iPhone On 7 Aug 2012, at 00:12, Thomas Ward <[email protected]> wrote: > Hi Dark, > > Certainly the fact the game will require an expensive braille display > is a bit of a downer, but I think over all it is a worthwhile > project. I've played Tetris before I lost my sight and the audio > versions really didn't offer the same kind of experience. I think what > Nick is doing here is the best possible way to represent that type of > game because you get a tactile overview of the screen which IMO will > makemore sense to a blind player than an audio one. > > Look at it this way. Not only could Nick represent different blocks > using different braille letters he also can make them meaning full. > the letter g might represent a green block, a letter r might represent > a red block, a y for yellow, and in this way the blocks are different > from a tactile standpoint and would also represent the various colors > too. > > However, coming back to the issue of braille displays and games in > general it is something we should actively look at because it comes in > handy for a number of games. I know of a number of word and puzzle > games where I'd like to be able to view the board with a braille > display. Something like Wheel of Fortune would be ideal for a braille > display because rather than having the board spoken it could be > displayed on a braille display which I'd fine more meaningful as I can > examine the board at my own pace, look at it letter by letter, and > give me time to think about what letters might be missing where with a > spoken interface it tends to shoot it all at me all at once without > much context. > > Cheers! > > > On 8/6/12, dark <[email protected]> wrote: >> Hi Knick. >> >> I'm intreagued by the idea, but as I said I'm a little concerned of the lack >> >> of braille displays issue, sinse it means essentially that your game will >> have a 1500 pound system requirement which not everyone will have. >> >> I loved the idea of flight commander indeed you might remember me mailing >> you on the subject some years ago, but that would've been accessible to >> everyone. > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
