Hi Nick,

Well, the problem with using a braille display in a game like Lone
Wolf is that the game is in real time. Some times it requires making a
split decision and I'd rather not take my hands of the keyboard to
look at the braille display when I need access to something quick. In
my opinion braille displays are more useful in a turn based or text
based environment when it doesn't require rapid timing and quick
responces.

That is why it wouldn't work in say a racing game. You would have to
have one hand on the racing wheel and have the other hand on the
braille display feeling the symbols as they change in real time. As
soon as the braille left arrow comes up you'd have to turn the wheel
left, and if you saw a right arrow come up on the display turn it
right. I don't know if the braille display is really good for that
sort of feedback in real time.

Although, I do like the idea in general of braille tactile turn
signals. Dots 2, 4, and 6 would make a left arrow shape while dots 1,
3, and 5 would make a right arrow shape.A full cell might represent a
straight away. Its easy to make a tactile map of the track, but not
practical for looking at it while driving at 190 MPH down the track.
:D

As for myself I have been thinking of developing games that output
text as well as audio. I could, for example, write a Hangman game that
displays the text on screen. A person would use their screen reader
for spoken feedback and/or braille support. If I want to have sounds I
can do that too. However, a text interface here would make it
accessible to both blind and def-blind players as well as sighted
players.  It seems to me the perfect type of game for braille support.

Cheers!



On 8/6/12, Nick Adamson <[email protected]> wrote:
> Hi Tom.
> I'm not using letters as such, more the shape. because of ownership reasons
> i can't make it to close to the original, but hopefully it'll have all the
> things that make tetris fun with out getting me sued.
>
> if this works thenit does present a number of avenues of investigation,
> sudoko could be interesting, hangman and that sort of thing.
> but not just pussel type games, how about a rasing game where you can feel
> the track infront of the car, that one would take some real thinking about.
> braille displays could also inhance existing games. how about lone wolf with
> things like speed and direction on it or trucker with the stats displayed.
>
> the real problem is the one you pointed out in the first place, its got a
> limited user base so probably not commercially viable to make games that
> depend on having a display.
>
> the possibilities are quite interesting, who knows what i'll try after
> dotris.
>
> Thanks.
> Nick

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