Hi Dark,

Sounds fair enough. Heaven knows I could use an extra person to help
me develop ideas for a great space exploration adventure. Its not that
I'm out of ideas precisely but that I've gotten set in my ways. Over
the years I've been heavily influenced by other people's ideas and its
hard to separate that from my own ideas.

What I mean by that is I'm a child of the 70's and 80's. I was around
when Star Wars  was introduced to the public, I became a huge fan of
that particular science fiction storyline, and it has become a major
influence in my life. I've read books, collected action figures,
watched the movies, and now its a part of my life.

At the same time I was around when Star Trek made its major come back.
When the show was canceled in 1969 everyone pretty much assumed that
it would fade away, be forgotten, and never be heard of again.
Throughout the 70's though a strange thing happened. As Star Trek went
through reruns it became more popular in syndication than during its
original 1966 to 1969 run. Inspired by this serge of new viewership
Paramount came out with Star Trek the Motion picture, and the other
sequels.  Eventually, Paramount would go on to create three new
series: Next Generation, Deep Space 9, Voyager, and Enterprise which
were more popular than the original show that started it all.

Bottom line, you can pick any classic SF author from the 40's, 50's,
and even the 60's and they all could think out of the box. There was
no extremely popular science fiction movies or weekly television
series to influence their writing and compare their work to. In fact,
all of the early  science fiction movies like War of the Worlds, the
Day the Earth Stood Still, Forbidden Planet, the Blob, etc were given
B movie status. No producer or film studio was going to go out on a
limb to make a big budget film dealing with aliens, UFOs, and space
travel. Big budget SF really didn't come into its own until movies
like Star Wars put science fiction on the map for the average person.

The end result of all this is growing up my primary sources of science
fiction were Buck Rodjers, Star Trek, Star Wars, Battlestar Galactica,
Lost in Space, the Invaders, and V.That's not such a bad thing per
say, but certain things like Star Trek have both inspired my
imagination and dulled it at the same time.

To give you an example of what I mean I'll take you back to a high
school class assignment. My teacher posted several pictures on the
board and we were suppose to pick one and write a story about it. As
it happened one of the pictures was a spaceship, and I naturally
picked that one.

Now, I obviously wasn't allowed to write a story about Buck Rodjers,
Star Trek,  Star Wars, or any other well known sci-fi series. I
remember spending a couple of days struggling to think of something
original.In the end I couldn't do it. What I ended up with is a Star
Trek wannabe with some Star Wars references thrown in for good
measure.

For example, instead of the Star Trek communicator I decided to borrow
the Star Wars comlink for my crew. Instead of carrying phasers my crew
were carrying around hand blasters. Instead of ship phasers I think
the ship had ion cannons. Like where have wee seen this technology
before?

Of course that was Star Wars contribution to the mix. Warp drive,
transporters, tricorders, and several other things were from Star
Trek. The Cydonians was an obvious reference to the Cylons from
Battlestar Galactica. On and on I could go. I think I probably lifted
every good idea anyone ever had from some sci-fi series or another. I
didn't invent or create anything on my own. It took me several years
before I realized why I disliked the story so much.

When I got into college and took a creative writing course the
instructor taught us how to outline our thoughts, flesh out ideas, and
give them substance before we sat down and wrote any kind of story. He
taught us how to filter out ideas that were used by someone else and
either improve it or replaceit with something more unique. As it
happened that course did improve both my writing and my next attempt
at a science fiction story was much better.

It was about this time when I realized exactly why I didn't like my
earlier attempts at a science fiction story. First, they were not well
thought out. I was just writing by the seat of my pants, and I threw
things together as I went. Second, when I couldn't think up some new
technology on the spot I borrowed some idea from another SF series and
hoped I wouldn't get caught. Finally, when I turned in the final draft
of my story I knew it was a mosaic collection of stolen ideas and I
hadnt written anything original. It was,as I said before, a Star Trek
wannabe without being the authentic article.

I guess the point of all of this is that while I can sit down, outline
a new story, create new and original content, I've always felt like it
is substandard work.  In my mind I'm trying to compete with Star Trek,
Star Wars, Battlestar Galactica, for attention. Who is ever going to
want to read a book I write when Star Trek etc is so much more
popular?

As a result the majority of my creative writing has been focused on
writing Star Trek fan fiction. I've written hundreds of pages of Star
Trek fan fiction over the past 10 to 15 years, written some Star Wars
fan fiction, and I've gotten set in that mode of thinking. It seems
even harder now than it did 15 years ago to write something totally
new and out of the box so to speak. I've gotten set in my ways, and
have gotten use to relying on someone else's ideas for a crutch.

That is why I think I've been so dissatisfied with Mysteries of the
Ancients. While the game's storyline is my own the idea for the game
was inspired by Tomb Raider. I've always felt like I have been
competing with Tomb Raider, and that my own efforts at it is a cheap
knock-off or wannabe. What I'd really like to do is start over with a
totally new character, storyline, and really rewrite the game from
scratch. However, I'm not at all sure the VI gaming community would
like it if I changed the game that much. Not to mention it would be
expensive if I had to purchase new sounds, music, and everything else
it would take to create something totally unique and original at this
point.

Cheers!


On 8/10/12, dark <[email protected]> wrote:
> hi tom.
>
> Actually I might take you up on that once my thesis in finished, ---- though
>
> sinse I'm thirty soon myself hopefully I won't lose all my! mad ideas :d.
>
> Actually I did have an sf plot for a game and setting in mind, but I'll
> discuss that with you off list as and when I have time to write a full
> synopses.
>
> Beware the grue!
>
> Dark.

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