Hi Dark,

That is unfortunately all too common these days.  It seems no matter
what we do such as turn on the television, pick up a book, or play a
new video game it seems like the authors lack any sense of originality
and inspiration for something really new. Lacking some new and
innovative story or concept they continue using cookie cutter
characters, in cookie cutter plots, in increasingly similar
situations until the general public just gets tired of it.

Take for example Deep Space 9. During seasons 5 and 6 it seemed like
every single episode was about the Dominion War.The story ark kept
going on and on about the same subject, and eventually I simply got
board with it.  When they killed off Jadzia Dax in season 6 and
brought Ezry Dax in to season 7 I simply switched the show off. They
simply ran the show into the ground and killed it. Especially,
considering the way they ended the series in the final episode.

The thing is that one of the biggest problems with Deep Space 9 all
along is that the story took place on a fixed space station in Bajoran
space, near a wormhole, with very little exploration to speak of. Week
after week Sisco, Kira, Dax, and the rest were dealing with the
Cardassians, Jemhadar, Bajorans, Romulans, Ferengi, and other well
established alien races when they could have done a lot more to
explore the Gamma Quadrant to bring more alien races and new stories
into the show. They didn't.

Now, compare that to Voyager when the Star Trek creative writers were
constantly chucking out new ideas for aliens, planets, and so on.
Obviously, to save time and money they had to recycle some of those
new races such as the Kazon, Vidians, Species 8472, the Herogen, etc
but they were not featured week after week. There were some one shot
deals like the Swarm that were introduced to spice up the plot with a
greater and more diverse universe. Which was why I think Voyager had a
much larger audience than Deep Space 9. There was always a sense of
surprise and perhaps expectation to get something really new rather
than a rehashing of the same thing different show.

Like you I always appreciated the exploration of the story's world,
its universe, and its characters most. That is why Deep Space9 failed
for me, because it became more of a soap opera rather than a story
about daring space explorers who were there to seek out new life, new
civilizations, and to go where no man has gone before. Deep Space 9
did none of those things because they were often caught up in some
long drawn out story lines involving already existing alien races that
killed the exploration driven ark that was the draw of the Original
Series, Next Generation, and Voyager.

Anyway, getting back on topic here, I think that any roll playing game
should work from the premise of ordinary people in extra ordinary
situations. One reason for that is a sense of reality that the player
can understand. I personally feel we should try not  to over do the
aliens that the characters meet, and not come up with technologies
that are in all likely impossible. Try and create aliens and
technologies that could exist based on what we know about science.

For instance, I personally don't think something like a transporter
will ever be possible given what we know about the laws of physics.
First,of all it would require a huge amount of energy to break the
human body down into raw energy, and then beam it from point A to
point B. Then, there would have to be just as much energy to convert
it back into solid matter once it gets there. That's not even
considering a living breathing organism like a human being could
survive such a process of being converted from matter to energy and
back again. That just seems beyond belief as far as I'm personally
concerned.

Something else that puzzles me about science fiction is the concept of
cross-breeding between alien races. According to current genetic
research human genes are incompatible with every other species on
earth including: apes, monkeys, chimps, and other primates which are
about 98%% compatible with us. Wouldn't mating with aliens      in all
likelyhood suffer the same kinds of incompatibilities with breeding
unless it were forced via some genetic splicing in a lab?

Apparently not if you watch something like Star Trek. There are all
kinds of half-breeds that appears on the shows. Commander Spock's
mother was a human and his father was a Vulcan. Counselor Deana Troi
had a human father and a Betazoid mother. Lieutenant B'lanna Torres is
half-Klingon and half-human. On and on we can go. These so-called
half-breeds exist without any attempt to explain why human and alien
genes are compatible.

In fact, the only cross-breed in Star Trek that makes any kind of
sense in a scientific point of view is Jadzia Dax. In her case she is
fully human, but lives in a symbiotic union with the Trill inside her
body. In this way the trill alien is using her body as a host the way
many parasites on earth use the host body of an animal to survive. So
in a strict sense Jadzia isn't a cross-breed but a host for an alien
creature. That's a totally different subject than cross-breeding so to
speak, but at least it is a concept science is familiar with.

So in short, not only should we focus on creating ordinary characters
in an extra ordinary situation I think we need to take care to make
the storyline believable. There should be some logical and rational
reason for why this or that technology works and explain the reasons
why the alien races the player encounters is the way they are. We
should do our best to explain things rather than just invent it and
leave the player hanging on how it works or why things are the way
they are.

Cheers!

---
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