my same opinian

Rishi D Mack
Skype: zmackrishi
Email: [email protected]
Feel free to contact me anytime :)
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Darren Harris
Sent: Monday, August 13, 2012 4:06 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] FTL in games

Hi,

I've played fed2, it's ok but it's a bit too structured for my liking. For
example, if I wanted to be a currier for 6 months etc then I couldn't. or
work towards a given task. Personally if i play a space game I like it to be
free and open ended. Ok core exiles is lvl unlockable but apart from that
it's totally free in terms of how you play 

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of rishi mack
Sent: 13 August 2012 20:56
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] FTL in games

If you guys  like, look at this game called fed 2. federation 2 mud game.
google it  I don't have the link on this pc. but it's a space game.  see if
you like those. it's nice, but I don't know.

Rishi D Mack
Skype: zmackrishi
Email: [email protected]
Feel free to contact me anytime :)

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of dark
Sent: Monday, August 13, 2012 2:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] FTL in games

I really like that idea.

as I said earlier, for me compatibility with current science doesn't matter 
as much, because current science may well change in the future. The atom for

instance was thought for hundreds of years to be the smallest basic unit of 
matter, indeed atom means uncuttable, but now we know that not to be the 
case, and all I've found out about the current state of theoretical physics 
suggests there is even more we don't! know, such as the properties of 
neutrinos, and a lot about the quantum state of quarks.

As I said, for me consistancy is a more serious matter, having an 
understandable system that will provide limit to the setting and mechanics, 
and this sounds like a great idea, plus, from a mud perspective it also 
means you can freely use single sized mud rooms to represent different units

of space, eg, one jump and your in intersteller space, another your on the 
outskirts of a system, another your in the system itself, one more your 
landing on a planet, thus the physical distance the player traverses with 
each jump altering even though the commands the player in puts will not.

Beware the grue!

Dark. 


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