I really like that idea.

as I said earlier, for me compatibility with current science doesn't matter as much, because current science may well change in the future. The atom for instance was thought for hundreds of years to be the smallest basic unit of matter, indeed atom means uncuttable, but now we know that not to be the case, and all I've found out about the current state of theoretical physics suggests there is even more we don't! know, such as the properties of neutrinos, and a lot about the quantum state of quarks.

As I said, for me consistancy is a more serious matter, having an understandable system that will provide limit to the setting and mechanics, and this sounds like a great idea, plus, from a mud perspective it also means you can freely use single sized mud rooms to represent different units of space, eg, one jump and your in intersteller space, another your on the outskirts of a system, another your in the system itself, one more your landing on a planet, thus the physical distance the player traverses with each jump altering even though the commands the player in puts will not.

Beware the grue!

Dark.

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