Dark,

I think for any space game, consistency has to be king, not
compatibility with current science.  The big problem is that current
science tells us that space travel is incredibly time consuming and
boring, with no shortcuts.  Nobody's going to want to play a game that
takes ten years to go to the nearest star system.

On top of that, GR isn't easily computable.

Far easier to simply throw it out and define new physics that makes
the story easier.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Mon, Aug 13, 2012 at 2:06 PM, dark <[email protected]> wrote:
> I really like that idea.
>
> as I said earlier, for me compatibility with current science doesn't matter
> as much... [snip]

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