Dark, I think for any space game, consistency has to be king, not compatibility with current science. The big problem is that current science tells us that space travel is incredibly time consuming and boring, with no shortcuts. Nobody's going to want to play a game that takes ten years to go to the nearest star system.
On top of that, GR isn't easily computable. Far easier to simply throw it out and define new physics that makes the story easier. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Mon, Aug 13, 2012 at 2:06 PM, dark <[email protected]> wrote: > I really like that idea. > > as I said earlier, for me compatibility with current science doesn't matter > as much... [snip] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
