Hi Keith, Yeah, that's exactly why I gave up on a lot of the Infocom games. Its not just that the puzzles would drive me half insane, but a lot of them depended on the documentation that came with the product. I guess they did that to try and protect the software from piracy, and without the books some of the puzzles are simply unsolvable.
Cheers! On 9/2/12, Keith <[email protected]> wrote: > My only complaint about the infocom series of text adventures is that > seemingly all of them either have mazes or puzzles that are next to > impossible to figure out. Zork 1 has the mines and the theif's lair, zork > > 2 has the bank puzzle, and zork 3 has the wall pushing puzzle. Sure if you > > have the invisiclues books (found someehwere on the net, you can do the > puzzles, but the game could be going well, and then you have to shelve it or > > get into therapy because all you can do is think, day and night, how the > (insert curse word of your choice), do I get thought this puzzle?" > > Keith > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
