Hi Dennis.
i actually really like the puzzles in alter. The only ones I've actually
been utterly stuck on thus far are that box with the shrew in hildabrand to
do the church quest (which is a little impossible sinse you need someone to
do the other part of the quest first), and the chess tournament, which I
know requires a syntax to move.
I actually really liked the curik's laire portion of the game because of
this, and look forward to seeing any similar areas in the future.
Beware the grue!
Dark.
----- Original Message -----
From: "Dennis Towne" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, September 02, 2012 4:29 PM
Subject: Re: [Audyssey] Infocom text adventures
Dark,
I'm the same way about old games like Zork, and it's part of the
reason AA has it's "no catrub puzzles" policy. I don't like playing
guessing games; I like to learn little things, and put them together
in interesting ways to do other things. I like to explore and see
what's going on, to learn and piece together the story. A lot of the
puzzles in Zork really took away from that by throwing ridiculous
roadblocks in the way of the exploration.
Dennis Towne
Alter Aeon MUD
http://www.alteraeon.com
On Sun, Sep 2, 2012 at 8:34 AM, dark <[email protected]> wrote:
Hi Kieth.
To be honest i never even got that far in zork, in zork 1 I was always
stuck
on how to get the silver bar out of the echo room.
I think for me what irritates me with those sorts of puzzles is that you
just don't progress through them.
When I play a game, I want to explore it's world and it's story. I don't
mind grinding for a long time to overcome a tough enemy, or even
exploring a
large area so long as the exploration actually gets me somewhere, but to
be
constantly stuck at one point with one action required seeing the same
message over and over again, whether that's a maze with unknowable rooms
or
a puzzle you keep trying to guess the right actions for I just find
frustrating, sinse I am not seeing any progression at all.
That's why i tend to just use the invisiclues, sinse ultimately I'm more
interested in exploring the rest of the game and the story than just
banging
my head against one particular brick wall, which is probably why I don't
play if anymore.
Beware the Grue!
Dark.
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