It's usually help or hints, or there are sometimes speciic hints files with the games the ways h2g2 had.

beware the Grue!

dark.
----- Original Message ----- From: "Keith" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, September 02, 2012 5:04 PM
Subject: Re: [Audyssey] Infocom text adventures


how do you access the hints? I've never heard of them with an infocom game, besides the invisiclues on sites. I know some text adventures allow hint clues in the games, such as the bunnicula game.

Keith
----- Original Message ----- From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, September 02, 2012 10:55 AM
Subject: Re: [Audyssey] Infocom text adventures


Ah kieth, obviously the site is no longer up.

Still, as I said, most infocom games include the invisiclues as part of their hints now (h2g2 certainly does for instance).

All the best,

Dark.
----- Original Message ----- From: "Keith" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, September 02, 2012 4:05 PM
Subject: Re: [Audyssey] Infocom text adventures


I tried to go to this site and got a page saying something about being unable to open that page.

Keith
----- Original Message ----- From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, September 02, 2012 9:47 AM
Subject: Re: [Audyssey] Infocom text adventures


Actually tom, most versions of the infocom software usually hve the invisiclue hints built into them, and even those that don't the hints can be found on http://www.csd.uwo.ca/~pete/Infocom/Invisiclues/

However, I really dislike a game where the choice is look at hints or remain stuck forever just because the author employed some ridiculous leap of logic that nobody in their right mind would guess.

Much as I admire Douglas adams humour and his writing style, his convoluted puzzles are something I can do without, and with that bloody babel fish I tried for 20 minutes then just used the dam hints, sinse I was more interested in seeing the rest of the story than sitting there trying to work out what ridiculous action I was supposed to perform next.

Beware the Grue!

Dark.

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