How does the original poster feel about muds?  They generally have
much, much bigger worlds than any infocom game, but I don't know if
the real-time aspect of it would put him off.

The difference I suppose is that a mud like AA is intended to be a
continuously updating world, wheras Zork was a fixed, single pass
game, but perhaps that's ok with him.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Sep 2, 2012 at 9:51 AM, dark <[email protected]> wrote:
> Agreed sarah, that was what put me off them.
>
> I actually believe these days that the entire if genre has been badly
> affected by infocom, sinse the people who took over the inform language and
> writing if in general were infocom fans who strongly dislike things like rpg
> mechanics and limited parza, and now are wondering why so few new fans start
> playing if?
>
> Beware the grue!
>
> Dark.
>
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