How does the original poster feel about muds? They generally have much, much bigger worlds than any infocom game, but I don't know if the real-time aspect of it would put him off.
The difference I suppose is that a mud like AA is intended to be a continuously updating world, wheras Zork was a fixed, single pass game, but perhaps that's ok with him. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sun, Sep 2, 2012 at 9:51 AM, dark <[email protected]> wrote: > Agreed sarah, that was what put me off them. > > I actually believe these days that the entire if genre has been badly > affected by infocom, sinse the people who took over the inform language and > writing if in general were infocom fans who strongly dislike things like rpg > mechanics and limited parza, and now are wondering why so few new fans start > playing if? > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
