Hi Keith, Ah, not exactly. The Choose Your Own Adventure books is way too simplistic for what I have in mind. What I'm thinking of is a traditional text adventure system with more stats, random dice rolls,and logical puzzles that actually make sense from a realistic point of view.
For example, let's take the jousting match in Arthur. In the Infocom Arthur game once you figure out the sequence of moves you can win the joust each and every time. There is absolutely no randomization or skill points involved. You simply select the right order of attacks and de fence moves and you win. Boring! In my text adventure system a battle like that would depend on two factors. First, any skills you gathered while playing which could increase or decrease your likelihood of success. Second, the enemy player would have some sort of A.I. that will randomly choose attacks and de fences making it more challenging from game to game. Finally, there would be more description of narration as things happen that would be more like a table top RPG game rather than rolling dice and see who wins. To give you a better example of this combat in action I've been thinking about a concept text adventure for Halloween. In said game you would be a heroic monster hunter fighting zombies, demons, werewolves, and vampires. When you start out your skill points wil probably be quite low so it would be unrealistic and foolish to go after the very old and powerful vampires. Instead you would gain the necessary skill points and experience needed by battling younger and weaker vampires, acquiring more powerful weapons, and then challenging them once you have everything needed to make it a fair fight. The problem with the Choose Your Own Adventure games is that you read a page of text and then asks you if you want to do A turn to page x, and if you want to do B turn to page Y. My text adventure system would be far more flexable than that. You'd be free to go anywhere and try to complete any mission you like provided you have the proper skills and experience to complete it. Think of something like astand alone version of Sryth but perhaps not as large and complex. HTH On 9/2/12, Keith <[email protected]> wrote: > so you are more into the "choose your own adventure" games with a dungeons > and dragons dice apect added in. That sounds like something I'd love > > Keith --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
