OH i reckon thomas means business.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, September 03, 2012 1:53 PM
Subject: Re: [Audyssey] Looking for textadventures for beginners
Hi Tom.
I'd love to see that sort of game for haloween, indeed that would be a
great idea especially after this discussion, and also let the community
know you mean business.
Beware the grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, September 03, 2012 4:04 AM
Subject: Re: [Audyssey] Looking for textadventures for beginners
Hi Keith,
Ah, not exactly. The Choose Your Own Adventure books is way too
simplistic for what I have in mind. What I'm thinking of is a
traditional text adventure system with more stats, random dice
rolls,and logical puzzles that actually make sense from a realistic
point of view.
For example, let's take the jousting match in Arthur. In the Infocom
Arthur game once you figure out the sequence of moves you can win the
joust each and every time. There is absolutely no randomization or
skill points involved. You simply select the right order of attacks
and de fence moves and you win. Boring!
In my text adventure system a battle like that would depend on two
factors. First, any skills you gathered while playing which could
increase or decrease your likelihood of success. Second, the enemy
player would have some sort of A.I. that will randomly choose attacks
and de fences making it more challenging from game to game. Finally,
there would be more description of narration as things happen that
would be more like a table top RPG game rather than rolling dice and
see who wins.
To give you a better example of this combat in action I've been
thinking about a concept text adventure for Halloween. In said game
you would be a heroic monster hunter fighting zombies, demons,
werewolves, and vampires. When you start out your skill points wil
probably be quite low so it would be unrealistic and foolish to go
after the very old and powerful vampires. Instead you would gain the
necessary skill points and experience needed by battling younger and
weaker vampires, acquiring more powerful weapons, and then
challenging them once you have everything needed to make it a fair fight.
The problem with the Choose Your Own Adventure games is that you read
a page of text and then asks you if you want to do A turn to page x,
and if you want to do B turn to page Y. My text adventure system would
be far more flexable than that. You'd be free to go anywhere and try
to complete any mission you like provided you have the proper skills
and experience to complete it. Think of something like astand alone
version of Sryth but perhaps not as large and complex.
HTH
On 9/2/12, Keith <[email protected]> wrote:
so you are more into the "choose your own adventure" games with a
dungeons
and dragons dice apect added in. That sounds like something I'd love
Keith
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