Hi,

Yeah, I am a bit surprised no one has created an accessible version of
Candy Land myself. It is a fairly simple game to create and play, and
given how popular it is in the U.S. it seems like a logical choice for
new and aspiring programmers. Perhaps I will write one in Python and
stick it up on my developers site as a demonstration game. :D

On 9/3/12, Desiree Oudinot <[email protected]> wrote:
> Ah, I remember Trouble. We never had any of the ones with different
> themes that you guys are talking about, I just had the original. I
> agree, it would be a lot more fun as a computer game, because it would
> be more accessible.
> I think it would be kind of cool to have a Candy Land game for the
> computer too, for the kids and kids at heart, :d. I'm actually
> surprised that no one has done that yet. The other game that would be
> really neat if made accessible, though I'm honestly not sure if it
> could be done, is Catch Phrase. For those who don't know, Catch Phrase
> is an electronic game that displays clues to a word on a screen, and
> someone has to try to describe what the word or phrase is without
> actually using those words. You have something like 30 seconds to pass
> the game back and forth between however many teams are playing and
> give clues. Whoever is left holding the game when time runs out gets a
> point, and, of course, that's not a good thing, like hot potato or
> something. You don't want to be the one holding it. As I said, I
> highly doubt something like that could be done, since the computer
> would have to simulate fairly intelligent thought to give unique
> clues, but that's a game that I've played a lot with people and have
> often wished I could be the one giving the clues instead of having to
> have someone else on my team speak for me.
>

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