Hi steven.
The most important thing I found with the planes, was not to treat them the
way I'd treat regular jumps in an audio game, but to treat them dynamically
and to judge when both planes were closest in the sterrio field.
Sometimes this would be on the left, sometimes in the center and sometimes
right, it was just a question of judging both planes at the time, which is
indeed why Jim gave them different sounds, in fact this is probably closest
to a truly mainstream platforming puzzle I've seen in audio for this reason.
I'd also imagine that bit would be even harder than the first level if not
playing on headphones, so if your using just speakers that might be the
problem, sinse I found myself that speakers just don't give the audio
precision in sterrio that you get with headphones that would be needed for
somethig like this.
hth.
all the best,
Dark.
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