Wel steven, unless you've got a way to tell audio distances more precisely,
say by standing with your wprking ear in the center of the sterrio field
this could be a problem.
Indeed, I'm really sorry to here this sinse sterrio sound is so often used
in a lot of games, especially side scrollers.
Beware the grue!
Dark.
----- Original Message -----
From: "Stephen" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, September 12, 2012 5:54 AM
Subject: Re: [Audyssey] trouble with second level of awesome homer
Now there's a problem I only hear out of the left ear, so I will never
ever be able to finish the level.
At 02:22 PM 9/12/2012, you wrote:
Hi steven.
The most important thing I found with the planes, was not to treat them
the way I'd treat regular jumps in an audio game, but to treat them
dynamically and to judge when both planes were closest in the sterrio
field.
Sometimes this would be on the left, sometimes in the center and sometimes
right, it was just a question of judging both planes at the time, which is
indeed why Jim gave them different sounds, in fact this is probably
closest to a truly mainstream platforming puzzle I've seen in audio for
this reason.
I'd also imagine that bit would be even harder than the first level if not
playing on headphones, so if your using just speakers that might be the
problem, sinse I found myself that speakers just don't give the audio
precision in sterrio that you get with headphones that would be needed for
somethig like this.
hth.
all the best,
Dark.
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