scfrew that i want to be the best i want the game to be hard. I love
being able to play my sited friends and kick thir asses they say how
you do that i just i work at this. I love unlocking items and new
players. I love games that i can play for a long time i am not about
to go buy a game play it once and put it in a box. I am going get doa
5 than i will be looking for the next big rush. I also thought about
that new psp thing and ouya will be mine as soon as it comes out

On 9/29/12, Shadow Dragon <[email protected]> wrote:
> I'm a completionist if the rewards mean something, like unlocking characters
>
> in games or if you actually get something for your trophies, etc. But
> unlocking things simply for bragging rights isn't my style. I also don't
> mind a challenge as long as it's not annoying, but I never took the time nor
>
> had the patience to get good at fighting games so I just turn it down to
> easy, play the content I want and toss it.
>
> --------------------------------------------------
> From: "Yohandy" <[email protected]>
> Sent: Saturday, September 29, 2012 09:40 AM
> To: "Gamers Discussion list" <[email protected]>
> Subject: Re: [Audyssey] Dead or Alive first impressions
>
>> lol wow. some people just don't like a challenge. haha. I can't do that.
>> I"m what people call a completionist. almost plat on MK, plat on MK VS DC
>>
>> and all street fighter games, plat in rock band etc. I just can't help
>> myself. I don't see a game as complete and I sorta get impatient. haha
>>
>>
>>
>> ----- Original Message -----
>> From: "Shadow Dragon" <[email protected]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Saturday, September 29, 2012 10:40 AM
>> Subject: Re: [Audyssey] Dead or Alive first impressions
>>
>>
>>> Some do, some don't, just like the 2d ones, from my experience. Still
>>> those are neat, one of the things that keeps me playing so I can check
>>> out all the super moves for the characters. This one I'll probably just
>>> play the story mode on easy and shelve it.
>>>
>>> --------------------------------------------------
>>> From: "Clement Chou" <[email protected]>
>>> Sent: Saturday, September 29, 2012 06:51 AM
>>> To: "Gamers Discussion list" <[email protected]>
>>> Subject: Re: [Audyssey] Dead or Alive first impressions
>>>
>>>> Ironically, the game has a bug that defaults it to English voices
>>>> without saving your voice settings. And as I said in my first post, the
>>>>
>>>> AI is a nightmare... just listen to that first sample. And that was on
>>>> the normal setting. As for the super moves... well, 3d fighters don't
>>>> have super moves... the only exception I can think of is Soul Calibur 5.
>>>>
>>>> But this is definitely worth getting.
>>>> ----- Original Message -----
>>>> From: "Shadow Dragon" <[email protected]>
>>>> To: "Gamers Discussion list" <[email protected]>
>>>> Sent: Friday, September 28, 2012 10:06 PM
>>>> Subject: Re: [Audyssey] Dead or Alive first impressions
>>>>
>>>>
>>>>> Two questions.
>>>>>
>>>>> Do you know how to switch the voices to english? Is it as easy as
>>>>> street fighter x tekken?
>>>>>
>>>>> And second, is there a difficulty on the AI?
>>>>>
>>>>> This does sound fun, especially the destructible environments. Shame
>>>>> there aren't any giant flashy super moves dependant on a gauge or
>>>>> anything like that, but I did like Dead or Alive 4 when I had it for
>>>>> the XBox360 and this sounds like a vast improvement. I'm willing to at
>>>>>
>>>>> least try playing anything with a fully accessible story mode.
>>>>>
>>>>> --------------------------------------------------
>>>>> From: "Clement Chou" <[email protected]>
>>>>> Sent: Friday, September 28, 2012 10:16 PM
>>>>> To: "Gamers Discussion list" <[email protected]>;
>>>>> <[email protected]>
>>>>> Subject: [Audyssey] Dead or Alive first impressions
>>>>>
>>>>>> Hi all. Pasted from the audio games forum. This game is available for
>>>>>>
>>>>>> the ps3... and is a mainstream fighting game.
>>>>>>
>>>>>> Well, the game's out. First impressions so far?
>>>>>> The game is fantastic. The music is good, perhaps not as good as older
>>>>>>
>>>>>> games, but
>>>>>> good nonetheless. Sounds are great as well, and the voices in Japanese
>>>>>>
>>>>>> are good,
>>>>>> as usual superior to the ones in English which is this time at least
>>>>>> passable. The
>>>>>> punches and kicks sound like something straight out of a kung fu
>>>>>> movie, which is
>>>>>> great.
>>>>>> The biggest factor of course? The gameplay. Combos are easy to
>>>>>> perform, and the timing
>>>>>> is the most lenient I have ever seen in a fighting game. As long as
>>>>>> you press the
>>>>>> sequence reasonable close together, the combo will come out. There are
>>>>>>
>>>>>> no fireball
>>>>>> type special moves, but there are special throws and moves for
>>>>>> caracters, but they
>>>>>> amount to much easier commands, usually single directions with button
>>>>>>
>>>>>> presses or
>>>>>> double directions. No quarter circles, dragon punch motions or any
>>>>>> other 2d style
>>>>>> commands. There is a countering system, which is useful for getting
>>>>>> out of combos.
>>>>>> However, as blind people, this requires some guesswork. Counters are
>>>>>> done by pressing
>>>>>> certain directions and the block button. Up and back plus block for
>>>>>> high attacks,
>>>>>> back puls guard for mid punches, forward plus block for mid kicks, and
>>>>>>
>>>>>> down-back
>>>>>> plus block for the low attacks. But the thing is... there are very few
>>>>>>
>>>>>> ways to tell
>>>>>> what the attacks are. However, countering can be done more effectively
>>>>>>
>>>>>> against an
>>>>>> opponent. The best way to do is to learn by memorization what moves
>>>>>> hit hig mid and
>>>>>> low. You cna counter out of a block, so you can block an opponent's
>>>>>> oncoming string
>>>>>> them counter an attack. But the fact that the countering system is
>>>>>> hard is not a
>>>>>> downer. If you strategize right, counters aren't even necessary.
>>>>>> The stages are all awesome, and are very important to the gameplay.
>>>>>> There are areas
>>>>>> called danger zones, which are interactive parts of the environment.
>>>>>> For example,
>>>>>> in the scramble zone... there is a ledge you can knock your opponent
>>>>>> off of. I explained
>>>>>> the cliffhanger earlier in the topic, so if you don't know what that
>>>>>> is look back
>>>>>> please. In any case, if it's successful, your opponent will fall off a
>>>>>>
>>>>>> ledge and
>>>>>> will be ploughed into by an out of control car. However, cliffhangers
>>>>>>
>>>>>> only appear
>>>>>> in two stages. Another example, if you knock your opponent into a
>>>>>> certain area in
>>>>>> the war zone stage, your opponent will be hit by an rpg grenade. All
>>>>>> of these things
>>>>>> cause damage, some more than others. But stage interaction isn't
>>>>>> limitted to just
>>>>>> these environmental hazards. you can knock your opponents off cliffs,
>>>>>>
>>>>>> over tables,
>>>>>> into columns and pillars and generators. It's amazing stuff! And
>>>>>> everything breaks,
>>>>>> blows up, or does both. lol
>>>>>> The story mode, as I've said, is an MK style affair with cutseens and
>>>>>>
>>>>>> fights. I'm
>>>>>> going to stop there because I haven't played the game that much yet,
>>>>>> so those are
>>>>>> all the impressions I got. Here are two samples. One of gameplay just
>>>>>>
>>>>>> vs the cpu,
>>>>>> and another one of the first ten minutes or so of story mode. I will
>>>>>> tell you...
>>>>>> the AI in this game is not nice! For those who don't play online, if
>>>>>> you're looking
>>>>>> for a challenging game to beat.. this is it. Enjoy.
>>>>>> https://dl.dropbox.com/u/3394499/dead%2 . yabusa.MP3
>>>>>> https://dl.dropbox.com/u/3394499/dead%2 . inutes.MP3
>>>>>> ---
>>>>>> Gamers mailing list __ [email protected]
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>>>>>> please send E-mail to [email protected].
>>>>>>
>>>>>
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