Even so, I couldn't imagine 60 bucks on a game I'll only play once. What
would be the point? and fighting games have crap stories... the only decent
one that comes to mind is soul Calibur as a series. MK had some interesting
moments, but it was more a good presentation.. there were no twists in the
story, unless you count 90% of the characters dying at the end. And frankly,
the games based off animes aren't what I would call fighting games. I would
call them brawlers simply because it isn't as difficult to learn... and is
more about the flashy and fun factor. Granted fun is the most important in
any game, but any fighting game that takes itself seriously will put the
gameplay as its priority and not the story or flashiness. The anime games
are packed with characters, sure... but look at how many exploits there are
and how many combos are game-breakingly powerful or can't be gotten out of?
Urban Reign is also in that grey area... but I'd call it more of a beat em
up for the same reason. But this is all my opinion.
----- Original Message -----
From: "Shadow Dragon" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, September 29, 2012 8:14 AM
Subject: Re: [Audyssey] Dead or Alive first impressions
I haven't found a game yet of any type that I can play for a long time. And
actually I don't really have money, I just haven't had a new game to play
in a while and this one sounds decent since it has a story mode. Not really
interested in challenging the AI, trophies, etc, just want to play the
story and maybe do a playthrough of it.
As for 3d fighters, the godzilla games have the rage supers, SC5 as you've
said, the dragonball z tenkaichi games definitely have supers, pretty sure
the Naruto ones do as well. Urban Reign does also if you count that as a
fighter, though I guess it's a little more of a cross with a beat 'em up.
Can't think of any others.
--------------------------------------------------
From: "Clement Chou" <[email protected]>
Sent: Saturday, September 29, 2012 08:45 AM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Dead or Alive first impressions
Which 3d fighters have super moves... like I said the only one I know of
is Soul Calibur 5. And Dead or Alive 5 has power blows, which are the
closest you'll get to a super... but I envy you if you have enough money
to buy a game, give it one run then put it away. This is why I only buy
games that I can play for a long, long time... don't have money to throw
away like that, and I never saw sense in only buying a fighting game for
the story modes. But to each their own, I guess...
----- Original Message -----
From: "Shadow Dragon" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, September 29, 2012 7:40 AM
Subject: Re: [Audyssey] Dead or Alive first impressions
Some do, some don't, just like the 2d ones, from my experience. Still
those are neat, one of the things that keeps me playing so I can check
out all the super moves for the characters. This one I'll probably just
play the story mode on easy and shelve it.
--------------------------------------------------
From: "Clement Chou" <[email protected]>
Sent: Saturday, September 29, 2012 06:51 AM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Dead or Alive first impressions
Ironically, the game has a bug that defaults it to English voices
without saving your voice settings. And as I said in my first post, the
AI is a nightmare... just listen to that first sample. And that was on
the normal setting. As for the super moves... well, 3d fighters don't
have super moves... the only exception I can think of is Soul Calibur
5. But this is definitely worth getting.
----- Original Message -----
From: "Shadow Dragon" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, September 28, 2012 10:06 PM
Subject: Re: [Audyssey] Dead or Alive first impressions
Two questions.
Do you know how to switch the voices to english? Is it as easy as
street fighter x tekken?
And second, is there a difficulty on the AI?
This does sound fun, especially the destructible environments. Shame
there aren't any giant flashy super moves dependant on a gauge or
anything like that, but I did like Dead or Alive 4 when I had it for
the XBox360 and this sounds like a vast improvement. I'm willing to at
least try playing anything with a fully accessible story mode.
--------------------------------------------------
From: "Clement Chou" <[email protected]>
Sent: Friday, September 28, 2012 10:16 PM
To: "Gamers Discussion list" <[email protected]>;
<[email protected]>
Subject: [Audyssey] Dead or Alive first impressions
Hi all. Pasted from the audio games forum. This game is available for
the ps3... and is a mainstream fighting game.
Well, the game's out. First impressions so far?
The game is fantastic. The music is good, perhaps not as good as
older games, but
good nonetheless. Sounds are great as well, and the voices in
Japanese are good,
as usual superior to the ones in English which is this time at least
passable. The
punches and kicks sound like something straight out of a kung fu
movie, which is
great.
The biggest factor of course? The gameplay. Combos are easy to
perform, and the timing
is the most lenient I have ever seen in a fighting game. As long as
you press the
sequence reasonable close together, the combo will come out. There
are no fireball
type special moves, but there are special throws and moves for
caracters, but they
amount to much easier commands, usually single directions with button
presses or
double directions. No quarter circles, dragon punch motions or any
other 2d style
commands. There is a countering system, which is useful for getting
out of combos.
However, as blind people, this requires some guesswork. Counters are
done by pressing
certain directions and the block button. Up and back plus block for
high attacks,
back puls guard for mid punches, forward plus block for mid kicks,
and down-back
plus block for the low attacks. But the thing is... there are very
few ways to tell
what the attacks are. However, countering can be done more
effectively against an
opponent. The best way to do is to learn by memorization what moves
hit hig mid and
low. You cna counter out of a block, so you can block an opponent's
oncoming string
them counter an attack. But the fact that the countering system is
hard is not a
downer. If you strategize right, counters aren't even necessary.
The stages are all awesome, and are very important to the gameplay.
There are areas
called danger zones, which are interactive parts of the environment.
For example,
in the scramble zone... there is a ledge you can knock your opponent
off of. I explained
the cliffhanger earlier in the topic, so if you don't know what that
is look back
please. In any case, if it's successful, your opponent will fall off
a ledge and
will be ploughed into by an out of control car. However, cliffhangers
only appear
in two stages. Another example, if you knock your opponent into a
certain area in
the war zone stage, your opponent will be hit by an rpg grenade. All
of these things
cause damage, some more than others. But stage interaction isn't
limitted to just
these environmental hazards. you can knock your opponents off cliffs,
over tables,
into columns and pillars and generators. It's amazing stuff! And
everything breaks,
blows up, or does both. lol
The story mode, as I've said, is an MK style affair with cutseens and
fights. I'm
going to stop there because I haven't played the game that much yet,
so those are
all the impressions I got. Here are two samples. One of gameplay just
vs the cpu,
and another one of the first ten minutes or so of story mode. I will
tell you...
the AI in this game is not nice! For those who don't play online, if
you're looking
for a challenging game to beat.. this is it. Enjoy.
https://dl.dropbox.com/u/3394499/dead%2 . yabusa.MP3
https://dl.dropbox.com/u/3394499/dead%2 . inutes.MP3
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