i want the disk i dont like the idea of paying 60 dollars for a copy
that will be downloaded to my hard drive then i cant play it on
another xbox.

On 9/29/12, Clement Chou <[email protected]> wrote:
> Which 3d fighters have super moves... like I said the only one I know of is
>
> Soul Calibur 5. And Dead or Alive 5 has power blows, which are the closest
> you'll get to a super... but I envy you if you have enough money to buy a
> game, give it one run then put it away. This is why I only buy games that I
>
> can play for a long, long time... don't have money to throw away like that,
>
> and I never saw sense in only buying a fighting game for the story modes.
> But to each their own, I guess...
> ----- Original Message -----
> From: "Shadow Dragon" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, September 29, 2012 7:40 AM
> Subject: Re: [Audyssey] Dead or Alive first impressions
>
>
>> Some do, some don't, just like the 2d ones, from my experience. Still
>> those are neat, one of the things that keeps me playing so I can check out
>>
>> all the super moves for the characters. This one I'll probably just play
>> the story mode on easy and shelve it.
>>
>> --------------------------------------------------
>> From: "Clement Chou" <[email protected]>
>> Sent: Saturday, September 29, 2012 06:51 AM
>> To: "Gamers Discussion list" <[email protected]>
>> Subject: Re: [Audyssey] Dead or Alive first impressions
>>
>>> Ironically, the game has a bug that defaults it to English voices without
>>>
>>> saving your voice settings. And as I said in my first post, the AI is a
>>> nightmare... just listen to that first sample. And that was on the normal
>>>
>>> setting. As for the super moves... well, 3d fighters don't have super
>>> moves... the only exception I can think of is Soul Calibur 5. But this is
>>>
>>> definitely worth getting.
>>> ----- Original Message -----
>>> From: "Shadow Dragon" <[email protected]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Friday, September 28, 2012 10:06 PM
>>> Subject: Re: [Audyssey] Dead or Alive first impressions
>>>
>>>
>>>> Two questions.
>>>>
>>>> Do you know how to switch the voices to english? Is it as easy as street
>>>>
>>>> fighter x tekken?
>>>>
>>>> And second, is there a difficulty on the AI?
>>>>
>>>> This does sound fun, especially the destructible environments. Shame
>>>> there aren't any giant flashy super moves dependant on a gauge or
>>>> anything like that, but I did like Dead or Alive 4 when I had it for the
>>>>
>>>> XBox360 and this sounds like a vast improvement. I'm willing to at least
>>>>
>>>> try playing anything with a fully accessible story mode.
>>>>
>>>> --------------------------------------------------
>>>> From: "Clement Chou" <[email protected]>
>>>> Sent: Friday, September 28, 2012 10:16 PM
>>>> To: "Gamers Discussion list" <[email protected]>;
>>>> <[email protected]>
>>>> Subject: [Audyssey] Dead or Alive first impressions
>>>>
>>>>> Hi all. Pasted from the audio games forum. This game is available for
>>>>> the ps3... and is a mainstream fighting game.
>>>>>
>>>>> Well, the game's out. First impressions so far?
>>>>> The game is fantastic. The music is good, perhaps not as good as older
>>>>>
>>>>> games, but
>>>>> good nonetheless. Sounds are great as well, and the voices in Japanese
>>>>>
>>>>> are good,
>>>>> as usual superior to the ones in English which is this time at least
>>>>> passable. The
>>>>> punches and kicks sound like something straight out of a kung fu movie,
>>>>>
>>>>> which is
>>>>> great.
>>>>> The biggest factor of course? The gameplay. Combos are easy to perform,
>>>>>
>>>>> and the timing
>>>>> is the most lenient I have ever seen in a fighting game. As long as you
>>>>>
>>>>> press the
>>>>> sequence reasonable close together, the combo will come out. There are
>>>>>
>>>>> no fireball
>>>>> type special moves, but there are special throws and moves for
>>>>> caracters, but they
>>>>> amount to much easier commands, usually single directions with button
>>>>> presses or
>>>>> double directions. No quarter circles, dragon punch motions or any
>>>>> other 2d style
>>>>> commands. There is a countering system, which is useful for getting out
>>>>>
>>>>> of combos.
>>>>> However, as blind people, this requires some guesswork. Counters are
>>>>> done by pressing
>>>>> certain directions and the block button. Up and back plus block for
>>>>> high attacks,
>>>>> back puls guard for mid punches, forward plus block for mid kicks, and
>>>>>
>>>>> down-back
>>>>> plus block for the low attacks. But the thing is... there are very few
>>>>>
>>>>> ways to tell
>>>>> what the attacks are. However, countering can be done more effectively
>>>>>
>>>>> against an
>>>>> opponent. The best way to do is to learn by memorization what moves hit
>>>>>
>>>>> hig mid and
>>>>> low. You cna counter out of a block, so you can block an opponent's
>>>>> oncoming string
>>>>> them counter an attack. But the fact that the countering system is hard
>>>>>
>>>>> is not a
>>>>> downer. If you strategize right, counters aren't even necessary.
>>>>> The stages are all awesome, and are very important to the gameplay.
>>>>> There are areas
>>>>> called danger zones, which are interactive parts of the environment.
>>>>> For example,
>>>>> in the scramble zone... there is a ledge you can knock your opponent
>>>>> off of. I explained
>>>>> the cliffhanger earlier in the topic, so if you don't know what that is
>>>>>
>>>>> look back
>>>>> please. In any case, if it's successful, your opponent will fall off a
>>>>>
>>>>> ledge and
>>>>> will be ploughed into by an out of control car. However, cliffhangers
>>>>> only appear
>>>>> in two stages. Another example, if you knock your opponent into a
>>>>> certain area in
>>>>> the war zone stage, your opponent will be hit by an rpg grenade. All of
>>>>>
>>>>> these things
>>>>> cause damage, some more than others. But stage interaction isn't
>>>>> limitted to just
>>>>> these environmental hazards. you can knock your opponents off cliffs,
>>>>> over tables,
>>>>> into columns and pillars and generators. It's amazing stuff! And
>>>>> everything breaks,
>>>>> blows up, or does both. lol
>>>>> The story mode, as I've said, is an MK style affair with cutseens and
>>>>> fights. I'm
>>>>> going to stop there because I haven't played the game that much yet, so
>>>>>
>>>>> those are
>>>>> all the impressions I got. Here are two samples. One of gameplay just
>>>>> vs the cpu,
>>>>> and another one of the first ten minutes or so of story mode. I will
>>>>> tell you...
>>>>> the AI in this game is not nice! For those who don't play online, if
>>>>> you're looking
>>>>> for a challenging game to beat.. this is it. Enjoy.
>>>>> https://dl.dropbox.com/u/3394499/dead%2 . yabusa.MP3
>>>>> https://dl.dropbox.com/u/3394499/dead%2 . inutes.MP3
>>>>> ---
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>>>>
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