i want the disk i dont like the idea of paying 60 dollars for a copy that will be downloaded to my hard drive then i cant play it on another xbox.
On 9/29/12, Clement Chou <[email protected]> wrote: > Which 3d fighters have super moves... like I said the only one I know of is > > Soul Calibur 5. And Dead or Alive 5 has power blows, which are the closest > you'll get to a super... but I envy you if you have enough money to buy a > game, give it one run then put it away. This is why I only buy games that I > > can play for a long, long time... don't have money to throw away like that, > > and I never saw sense in only buying a fighting game for the story modes. > But to each their own, I guess... > ----- Original Message ----- > From: "Shadow Dragon" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Saturday, September 29, 2012 7:40 AM > Subject: Re: [Audyssey] Dead or Alive first impressions > > >> Some do, some don't, just like the 2d ones, from my experience. Still >> those are neat, one of the things that keeps me playing so I can check out >> >> all the super moves for the characters. This one I'll probably just play >> the story mode on easy and shelve it. >> >> -------------------------------------------------- >> From: "Clement Chou" <[email protected]> >> Sent: Saturday, September 29, 2012 06:51 AM >> To: "Gamers Discussion list" <[email protected]> >> Subject: Re: [Audyssey] Dead or Alive first impressions >> >>> Ironically, the game has a bug that defaults it to English voices without >>> >>> saving your voice settings. And as I said in my first post, the AI is a >>> nightmare... just listen to that first sample. And that was on the normal >>> >>> setting. As for the super moves... well, 3d fighters don't have super >>> moves... the only exception I can think of is Soul Calibur 5. But this is >>> >>> definitely worth getting. >>> ----- Original Message ----- >>> From: "Shadow Dragon" <[email protected]> >>> To: "Gamers Discussion list" <[email protected]> >>> Sent: Friday, September 28, 2012 10:06 PM >>> Subject: Re: [Audyssey] Dead or Alive first impressions >>> >>> >>>> Two questions. >>>> >>>> Do you know how to switch the voices to english? Is it as easy as street >>>> >>>> fighter x tekken? >>>> >>>> And second, is there a difficulty on the AI? >>>> >>>> This does sound fun, especially the destructible environments. Shame >>>> there aren't any giant flashy super moves dependant on a gauge or >>>> anything like that, but I did like Dead or Alive 4 when I had it for the >>>> >>>> XBox360 and this sounds like a vast improvement. I'm willing to at least >>>> >>>> try playing anything with a fully accessible story mode. >>>> >>>> -------------------------------------------------- >>>> From: "Clement Chou" <[email protected]> >>>> Sent: Friday, September 28, 2012 10:16 PM >>>> To: "Gamers Discussion list" <[email protected]>; >>>> <[email protected]> >>>> Subject: [Audyssey] Dead or Alive first impressions >>>> >>>>> Hi all. Pasted from the audio games forum. This game is available for >>>>> the ps3... and is a mainstream fighting game. >>>>> >>>>> Well, the game's out. First impressions so far? >>>>> The game is fantastic. The music is good, perhaps not as good as older >>>>> >>>>> games, but >>>>> good nonetheless. Sounds are great as well, and the voices in Japanese >>>>> >>>>> are good, >>>>> as usual superior to the ones in English which is this time at least >>>>> passable. The >>>>> punches and kicks sound like something straight out of a kung fu movie, >>>>> >>>>> which is >>>>> great. >>>>> The biggest factor of course? The gameplay. Combos are easy to perform, >>>>> >>>>> and the timing >>>>> is the most lenient I have ever seen in a fighting game. As long as you >>>>> >>>>> press the >>>>> sequence reasonable close together, the combo will come out. There are >>>>> >>>>> no fireball >>>>> type special moves, but there are special throws and moves for >>>>> caracters, but they >>>>> amount to much easier commands, usually single directions with button >>>>> presses or >>>>> double directions. No quarter circles, dragon punch motions or any >>>>> other 2d style >>>>> commands. There is a countering system, which is useful for getting out >>>>> >>>>> of combos. >>>>> However, as blind people, this requires some guesswork. Counters are >>>>> done by pressing >>>>> certain directions and the block button. Up and back plus block for >>>>> high attacks, >>>>> back puls guard for mid punches, forward plus block for mid kicks, and >>>>> >>>>> down-back >>>>> plus block for the low attacks. But the thing is... there are very few >>>>> >>>>> ways to tell >>>>> what the attacks are. However, countering can be done more effectively >>>>> >>>>> against an >>>>> opponent. The best way to do is to learn by memorization what moves hit >>>>> >>>>> hig mid and >>>>> low. You cna counter out of a block, so you can block an opponent's >>>>> oncoming string >>>>> them counter an attack. But the fact that the countering system is hard >>>>> >>>>> is not a >>>>> downer. If you strategize right, counters aren't even necessary. >>>>> The stages are all awesome, and are very important to the gameplay. >>>>> There are areas >>>>> called danger zones, which are interactive parts of the environment. >>>>> For example, >>>>> in the scramble zone... there is a ledge you can knock your opponent >>>>> off of. I explained >>>>> the cliffhanger earlier in the topic, so if you don't know what that is >>>>> >>>>> look back >>>>> please. In any case, if it's successful, your opponent will fall off a >>>>> >>>>> ledge and >>>>> will be ploughed into by an out of control car. However, cliffhangers >>>>> only appear >>>>> in two stages. Another example, if you knock your opponent into a >>>>> certain area in >>>>> the war zone stage, your opponent will be hit by an rpg grenade. All of >>>>> >>>>> these things >>>>> cause damage, some more than others. But stage interaction isn't >>>>> limitted to just >>>>> these environmental hazards. you can knock your opponents off cliffs, >>>>> over tables, >>>>> into columns and pillars and generators. It's amazing stuff! And >>>>> everything breaks, >>>>> blows up, or does both. lol >>>>> The story mode, as I've said, is an MK style affair with cutseens and >>>>> fights. I'm >>>>> going to stop there because I haven't played the game that much yet, so >>>>> >>>>> those are >>>>> all the impressions I got. Here are two samples. One of gameplay just >>>>> vs the cpu, >>>>> and another one of the first ten minutes or so of story mode. I will >>>>> tell you... >>>>> the AI in this game is not nice! For those who don't play online, if >>>>> you're looking >>>>> for a challenging game to beat.. this is it. Enjoy. >>>>> https://dl.dropbox.com/u/3394499/dead%2 . yabusa.MP3 >>>>> https://dl.dropbox.com/u/3394499/dead%2 . inutes.MP3 >>>>> --- >>>>> Gamers mailing list __ [email protected] >>>>> If you want to leave the list, send E-mail to >>>>> [email protected]. >>>>> You can make changes or update your subscription via the web, at >>>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>> All messages are archived and can be searched and read at >>>>> http://www.mail-archive.com/[email protected]. >>>>> If you have any questions or concerns regarding the management of the >>>>> list, >>>>> please send E-mail to [email protected]. >>>>> >>>> >>>> --- >>>> Gamers mailing list __ [email protected] >>>> If you want to leave the list, send E-mail to >>>> [email protected]. >>>> You can make changes or update your subscription via the web, at >>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[email protected]. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to [email protected]. >>> >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [email protected]. >>> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
