Hi all. Pasted from the audio games forum. This game is available for the ps3... and is a mainstream fighting game.
Well, the game's out. First impressions so far? The game is fantastic. The music is good, perhaps not as good as older games, but good nonetheless. Sounds are great as well, and the voices in Japanese are good, as usual superior to the ones in English which is this time at least passable. The punches and kicks sound like something straight out of a kung fu movie, which is great. The biggest factor of course? The gameplay. Combos are easy to perform, and the timing is the most lenient I have ever seen in a fighting game. As long as you press the sequence reasonable close together, the combo will come out. There are no fireball type special moves, but there are special throws and moves for caracters, but they amount to much easier commands, usually single directions with button presses or double directions. No quarter circles, dragon punch motions or any other 2d style commands. There is a countering system, which is useful for getting out of combos. However, as blind people, this requires some guesswork. Counters are done by pressing certain directions and the block button. Up and back plus block for high attacks, back puls guard for mid punches, forward plus block for mid kicks, and down-back plus block for the low attacks. But the thing is... there are very few ways to tell what the attacks are. However, countering can be done more effectively against an opponent. The best way to do is to learn by memorization what moves hit hig mid and low. You cna counter out of a block, so you can block an opponent's oncoming string them counter an attack. But the fact that the countering system is hard is not a downer. If you strategize right, counters aren't even necessary. The stages are all awesome, and are very important to the gameplay. There are areas called danger zones, which are interactive parts of the environment. For example, in the scramble zone... there is a ledge you can knock your opponent off of. I explained the cliffhanger earlier in the topic, so if you don't know what that is look back please. In any case, if it's successful, your opponent will fall off a ledge and will be ploughed into by an out of control car. However, cliffhangers only appear in two stages. Another example, if you knock your opponent into a certain area in the war zone stage, your opponent will be hit by an rpg grenade. All of these things cause damage, some more than others. But stage interaction isn't limitted to just these environmental hazards. you can knock your opponents off cliffs, over tables, into columns and pillars and generators. It's amazing stuff! And everything breaks, blows up, or does both. lol The story mode, as I've said, is an MK style affair with cutseens and fights. I'm going to stop there because I haven't played the game that much yet, so those are all the impressions I got. Here are two samples. One of gameplay just vs the cpu, and another one of the first ten minutes or so of story mode. I will tell you... the AI in this game is not nice! For those who don't play online, if you're looking for a challenging game to beat.. this is it. Enjoy. https://dl.dropbox.com/u/3394499/dead%2 . yabusa.MP3 https://dl.dropbox.com/u/3394499/dead%2 . inutes.MP3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.