Hi all. Pasted from the audio games forum. This game is available for the 
ps3... and is a mainstream fighting game.

Well, the game's out. First impressions so far?
The game is fantastic. The music is good, perhaps not as good as older games, 
but
good nonetheless. Sounds are great as well, and the voices in Japanese are good,
as usual superior to the ones in English which is this time at least passable. 
The
punches and kicks sound like something straight out of a kung fu movie, which is
great.
The biggest factor of course? The gameplay. Combos are easy to perform, and the 
timing
is the most lenient I have ever seen in a fighting game. As long as you press 
the
sequence reasonable close together, the combo will come out. There are no 
fireball
type special moves, but there are special throws and moves for caracters, but 
they
amount to much easier commands, usually single directions with button presses or
double directions. No quarter circles, dragon punch motions or any other 2d 
style
commands. There is a countering system, which is useful for getting out of 
combos.
However, as blind people, this requires some guesswork. Counters are done by 
pressing
certain directions and the block button. Up and back plus block for high 
attacks,
back puls guard for mid punches, forward plus block for mid kicks, and down-back
plus block for the low attacks. But the thing is... there are very few ways to 
tell
what the attacks are. However, countering can be done more effectively against 
an
opponent. The best way to do is to learn by memorization what moves hit hig mid 
and
low. You cna counter out of a block, so you can block an opponent's oncoming 
string
them counter an attack. But the fact that the countering system is hard is not a
downer. If you strategize right, counters aren't even necessary.
The stages are all awesome, and are very important to the gameplay. There are 
areas
called danger zones, which are interactive parts of the environment. For 
example,
in the scramble zone... there is a ledge you can knock your opponent off of. I 
explained
the cliffhanger earlier in the topic, so if you don't know what that is look 
back
please. In any case, if it's successful, your opponent will fall off a ledge and
will be ploughed into by an out of control car. However, cliffhangers only 
appear
in two stages. Another example, if you knock your opponent into a certain area 
in
the war zone stage, your opponent will be hit by an rpg grenade. All of these 
things
cause damage, some more than others. But stage interaction isn't limitted to 
just
these environmental hazards. you can knock your opponents off cliffs, over 
tables,
into columns and pillars and generators. It's amazing stuff! And everything 
breaks,
blows up, or does both. lol
The story mode, as I've said, is an MK style affair with cutseens and fights. 
I'm
going to stop there because I haven't played the game that much yet, so those 
are
all the impressions I got. Here are two samples. One of gameplay just vs the 
cpu,
and another one of the first ten minutes or so of story mode. I will tell you...
the AI in this game is not nice! For those who don't play online, if you're 
looking
for a challenging game to beat.. this is it. Enjoy.
https://dl.dropbox.com/u/3394499/dead%2 . yabusa.MP3
https://dl.dropbox.com/u/3394499/dead%2 . inutes.MP3
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