Hi Ryan.
for me it is a question of identification and logic. i know! what british
coins are like, I have no idea what american ones are, indeed until Tom's
explanation I didn't even know that a dime was a tenth of a dollar.
At the moment, the game feels like playing with completely random names that
have no meaning or logic to me at all, I might as well be playing with made
up words such as zing zang and zod.
The reason I think this is such a big deal is that clearly in creating the
game, james north wanted a way of constructing tetris using everyday
objects, however to most people outside the us, they are nothing of the
sort, just pure abstractions, which actually gets in the way of playing the
game sinse it means your effectively working with something rather
meaningless just as if they were totally nonsensical names unrelated to
anything in a person's real environment.
One way of fixing this might be to add options for various currencies such
as British pounds and euroes, however you still then run into the problem of
people in countries who's currency wasn't represented, (I know for a fact
there are several indian audio gamers who naturally use rupees), and also
the more serious problem that each coinage has different size and
denomination coins, for example we've already said that in British coins
there is no such thing as a quarter of a pound coin.
thus, the suggestion is to create a system based upon objects that everyone
has readily to hand, or could easily imagine for themselves, that is why I
personally suggested simply changing the names of the coins to metals such
as copper, iron, bronze, silver and gold, sinse then anyone is free to
imagine the physical coins themselves.
tom suggested plastic tocans of the arcade type with some sort of internal
logic.
the point however about either of those systems is that they have more logic
and relevancy to players outside the us.
As I said, imagine playing the game with nonsense words substituted for the
coin names and you might gather why it is such a problem, particularly for a
game so heavily based on the idea of moving physical objectts.
Beware the grue!
Dark.
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