I like the idea of just listing the coin values in the manual and being done with it. It doesn't hurt to take five minutes to learn that penny = 1, nickel = 5, dime = 10, quarter = 25, and dollar = 100. It's also not holy important to have coins adding up to any particular dnomination so knowing coin values is not super important. Just take five minutes and do some homework. It doesn't hurt. I promise.



On 12/27/2012 8:15 AM, dark wrote:
Hi Ryan.

for me it is a question of identification and logic. i know! what british coins are like, I have no idea what american ones are, indeed until Tom's explanation I didn't even know that a dime was a tenth of a dollar.

At the moment, the game feels like playing with completely random names that have no meaning or logic to me at all, I might as well be playing with made up words such as zing zang and zod.

The reason I think this is such a big deal is that clearly in creating the game, james north wanted a way of constructing tetris using everyday objects, however to most people outside the us, they are nothing of the sort, just pure abstractions, which actually gets in the way of playing the game sinse it means your effectively working with something rather meaningless just as if they were totally nonsensical names unrelated to anything in a person's real environment.

One way of fixing this might be to add options for various currencies such as British pounds and euroes, however you still then run into the problem of people in countries who's currency wasn't represented, (I know for a fact there are several indian audio gamers who naturally use rupees), and also the more serious problem that each coinage has different size and denomination coins, for example we've already said that in British coins there is no such thing as a quarter of a pound coin.

thus, the suggestion is to create a system based upon objects that everyone has readily to hand, or could easily imagine for themselves, that is why I personally suggested simply changing the names of the coins to metals such as copper, iron, bronze, silver and gold, sinse then anyone is free to imagine the physical coins themselves.

tom suggested plastic tocans of the arcade type with some sort of internal logic.

the point however about either of those systems is that they have more logic and relevancy to players outside the us.

As I said, imagine playing the game with nonsense words substituted for the coin names and you might gather why it is such a problem, particularly for a game so heavily based on the idea of moving physical objectts.

Beware the grue!

Dark.

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