I like the idea of just listing the coin values in the manual and being
done with it. It doesn't hurt to take five minutes to learn that penny
= 1, nickel = 5, dime = 10, quarter = 25, and dollar = 100. It's also
not holy important to have coins adding up to any particular dnomination
so knowing coin values is not super important. Just take five minutes
and do some homework. It doesn't hurt. I promise.
On 12/27/2012 8:15 AM, dark wrote:
Hi Ryan.
for me it is a question of identification and logic. i know! what
british coins are like, I have no idea what american ones are, indeed
until Tom's explanation I didn't even know that a dime was a tenth of
a dollar.
At the moment, the game feels like playing with completely random
names that have no meaning or logic to me at all, I might as well be
playing with made up words such as zing zang and zod.
The reason I think this is such a big deal is that clearly in creating
the game, james north wanted a way of constructing tetris using
everyday objects, however to most people outside the us, they are
nothing of the sort, just pure abstractions, which actually gets in
the way of playing the game sinse it means your effectively working
with something rather meaningless just as if they were totally
nonsensical names unrelated to anything in a person's real environment.
One way of fixing this might be to add options for various currencies
such as British pounds and euroes, however you still then run into the
problem of people in countries who's currency wasn't represented, (I
know for a fact there are several indian audio gamers who naturally
use rupees), and also the more serious problem that each coinage has
different size and denomination coins, for example we've already said
that in British coins there is no such thing as a quarter of a pound
coin.
thus, the suggestion is to create a system based upon objects that
everyone has readily to hand, or could easily imagine for themselves,
that is why I personally suggested simply changing the names of the
coins to metals such as copper, iron, bronze, silver and gold, sinse
then anyone is free to imagine the physical coins themselves.
tom suggested plastic tocans of the arcade type with some sort of
internal logic.
the point however about either of those systems is that they have more
logic and relevancy to players outside the us.
As I said, imagine playing the game with nonsense words substituted
for the coin names and you might gather why it is such a problem,
particularly for a game so heavily based on the idea of moving
physical objectts.
Beware the grue!
Dark.
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