Hi tom.
Agreed, though even an illogical or complex puzzle isn't quite so bad if
there is a limited parza.
In the game Thror's ring, you find an area where you cannot progreess, yet a
couple of rooms have suspicious looking flaws. If you examine the floors you
find a small hole. Earlier on in the game you come across a rod with a hook
in it, so the idea that perhaps those holes are the hinges to a trapdoor
isn't so weerd. In a traditional if game with a massive parza however this
sort of puzzle would be hell to figure out, since while the action of using
the hook to hook up the floor isn't so difficult to imagine, unless you parz
it exactly as the author intended your stuck.
i can see it now.
"hook trapdoor that isn't here. Prize up floor with hook, you don't know how
to do that.
In Eamon however, "use hook on hole" was quite sufficient, and perfectly
logical.
I do partly wonder myself if this is another reason point and click
adventurres have largely replaced text adventures in the aminstream, sinse
with a point and click adventure there are far fewer options for puzzles, so
even when things are very obscure, you only need to try using one thing with
another thing a few times, which is also usually helped by the fact that
when you pick up the right object in a point and click game your character
will say something to the effect that it is correct.
Beware the Grue!
Dark.
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