Hi tom.

Agreed, though even an illogical or complex puzzle isn't quite so bad if there is a limited parza.

In the game Thror's ring, you find an area where you cannot progreess, yet a couple of rooms have suspicious looking flaws. If you examine the floors you find a small hole. Earlier on in the game you come across a rod with a hook in it, so the idea that perhaps those holes are the hinges to a trapdoor isn't so weerd. In a traditional if game with a massive parza however this sort of puzzle would be hell to figure out, since while the action of using the hook to hook up the floor isn't so difficult to imagine, unless you parz it exactly as the author intended your stuck.

i can see it now.

"hook trapdoor that isn't here. Prize up floor with hook, you don't know how to do that.

In Eamon however, "use hook on hole" was quite sufficient, and perfectly logical.

I do partly wonder myself if this is another reason point and click adventurres have largely replaced text adventures in the aminstream, sinse with a point and click adventure there are far fewer options for puzzles, so even when things are very obscure, you only need to try using one thing with another thing a few times, which is also usually helped by the fact that when you pick up the right object in a point and click game your character will say something to the effect that it is correct.

Beware the Grue!

Dark.

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to