that is true tom.

In the famous pirate game Secret of Monkey island (there is a great script on gamefaqs, I recommend reading it since it's hilarious!).

There was a rather amusing puzzle where you needed to break a prisoner out of jail. The way you did this was to collect a mug of grog (a very acidic drink), from the scum bar, then carry it to the jail, however the grog would melt through the mug, meaning you needed to carry six mugs and keep shifting the grog into a new one everytime the item you carried changed from "mug of grog" to "melting mug"

this would be a horrible puzzle in if, having turn after turn trying to pour grog from one mug to another, in monkey island however simply using one mug with the melting mug would do it, until finally you could use the grog on the cell door.

A menue would work in audio, however myself I'm probably more in favour of a limited parza system like the one in Eamon as I've said before, since in a game like descent into madness or chillingham, ---- or heck even entombed, by the time you've listened through one menue of objects, listened and arrowed threw a similar menue of commands, then a second menue of objects you've got quite a task on your hands, not to mention adding options for newly discovered objects such as when you examine a wall and find a secret pannel which you then also need to examine could be a bit of a pest.

Again, this is another thing I like about Eamon sinse like many muds it will pick up the first few letters of an object and assume that is it's name, thus put key in lock could be abbreviated to pu ke in lo, while open iron chest would be op o.

Either way you did it, another advantage to such a limited system is that you can have illogical puzzles who's logic can be discovered by the player and often give them a giggle.

for example in Monkey island there is an occasion when you need to put together a recipe, however all the items you find are somewhat not what is called for. For example the recipe calls for three drops of monkey blood, but you can only find a fine wine but your character remarks "oooooh, grape blood!" thus turning a potentially quite irritating puzzle into something not to bad and giving the player a laugh at the same time.

I thought rather the same thing with the coin in chillingham, since unless you know the tradition of dropping coins down the well that isn't obvious, but a clue happens when you examine the well.

Beware the Grue!

dark.

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to