Hi Thomas.

I agree, some games are insanely unfair and have ridiculous parsers, also with the profusion of game creation tools that make adventure game creation so much simpler, there has been a profusion of dross that has come out which is frankly ridiculous and a waste of everyone's time. There are a few genuine gems though even today and it is a real shame that you cant find favour with IF and have to be motivated to play. I haven't been on Sryth for absolutely ages, however when I was there about 3 or 4 years ago, I thought the skills and allocation of experience points to them a real chore, I spent half my time training up my character and allocating experience points, even when I thought I'd maxed out my skills in certain areas I'd be beaten supposedly completely without warning I was taking on more than i could chew. Let me know what kind of games you enjoy, I'll see which of those I've played would interest you.

All the best, Ibrahim.

-----Original Message----- From: Thomas Ward
Sent: Tuesday, January 29, 2013 8:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Fast paced games

Hi Ibrahim,

Well, I agree that I can get lost for hours in a good IF title, but I
personally have to be in the mood for that type of game. While I am a
huge fan of text adventures the problem I have with classic IF is I
find all too often I get stuck trying to guess the correct verb or end
up getting stuck trying to solve some insanely complex puzzle. In such
cases I get easily frustrated and give up on the game in question.
What I would enjoy more is a straight up text adventure based more on
stats and skills rather than puzzle solving like a roll playing game.
That is why I have been an active paid Sryth gild member becase is
more my idea of a text adventure than classic IF.

On 1/29/13, Ibrahim Gucukoglu <[email protected]> wrote:
Hi Dark.

Ah, well it depends on what stimulates you.  For my part, if I've had a
really shitty day or have an anxiety attack as sometimes happens after a
stressful situation, I lock myself away and play an Infocom or other other
IF title.  I'm an avid reader, so games that not only have great plot but
some tricky puzzles and inventive words in their parsers which I have to
guess at help to soothe my nerves because I am having to concentrate on the

task at hand.  I do enjoy games from Choice of Games and those at
www.ffproject.com, however there's nothing like traditional IF for a good
challenge. I recently played a very difficult but immensely satisfying game

set in an abandoned school called Enemies in which you are an accountant who

has been blessed with good fortune, however two school acquaintances decide

to test you one night in a fight for your life puzzle fest because they've
become psychotic and feel they were unfairly treated.  As you solve the
puzzles, the story unfolds and its really important to pay attention to
detail as there are sections of the game in which you have to guess the
right move at the right time.  For reference, this game is by Andy Philips
and is available as a ZCode game in the IF-Archive along with his other
games, Heroine's Mantel, Inside Woman, Time All Things Come to an End and
Heist in no particular order of publication.

All the best, Ibrahim.


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