I argue that though it is difficult, if a small independent can do it
(Look at Woo Games and ErnCon, accessible under IOS at least) there is
literally no excuse for JellyVision. ErnCon is by far not the only
accessible cross-platform title, and frankly most of the apps out
there are independent or small-time at least.

Signed:
Dakotah Rickard

On 2/6/13, Pitermach <[email protected]> wrote:
> Implementing native VO accessibility isn't as easy as you might think,
> especially if you're dealing with as different platforms as iOS and
> Android, and you wrote an engine to support both without having to
> rewrite your code.
> iOS and Android have their own UI kits and accessibility API's. On
> android, developers can use the OS's TTS features, on iOS they need to
> get an external synth like Acapela or Flight to support it. There are
> however cross platform libraries to support graphics, audio and input,
> but because they are cross platform they have their own way of
> displaying the interface. If jellyvision wanted to do what you're
> suggesting here, they'd have to write the interface with native iOS
> widgits, which wouldn't make a difference for sighted people and would
> have added development time and cost them more money.
> On 2013-02-06 06:17, Dakotah Rickard wrote:
>> I was definitely disappointed, as though I have never watched the
>> show, the game was recommended to me by a friend. I thought the ads
>> were funny though, so I didn't delete it right away.
>>
>> It's really sad how many games are not accessible, despite the fact
>> that Voiceover is such an accessible product and the app development
>> kit highly supports it.
>>
>> The only thing I cdan say is that it is disrespectful and lazy. I also
>> find that it is often the bigger companies and more well-known
>> concepts and apps that are as inaccessible as they are. Not that there
>> aren't independent apps which lack accessibility, but consider the
>> majority of big name apps. Many of them are inaccessible, and it's
>> frankly disgusting to me that, despite the many features and
>> encouragements to make an app useable by the blind community, there
>> are still those who, either through laziness, ignorance, or those who
>> are lacking in insight or foresightstill don't develop accessibly.
>>
>> I know that this is a rant, but frankly I'm not entirely certain that
>> it shouldn't be. Why, I ask myself, is this game inaccessible? It
>> doesn't, in my opinion, or under what meager knowledge I possess, need
>> to be inaccessible. The same experience could be had under a more
>> accessible regime.
>>
>> If only I could, and if someone else wants to do this they have my
>> blessing, full support, and voluntary time, I would start an
>> organization whose purpose, at least in the beginning, to provide
>> reasonable information on accessibility. Too long has the blind
>> community been divided, without organized leadership in the field of
>> gaming. Why, this list might be a haven, a breeding ground for such an
>> organization, but it is not. For far too long have we responded
>> greedily or with jaded cynnicism to those very few stodgy
>> organizations who feel they are giving their blind members justice and
>> fair representation while failing to hear them out in matters like
>> gaming.
>>
>> You Don't Know Jack is one game, one app which, though fun, is
>> relatively unimportant in the scheme of things. However, why, in its
>> relative unimportance, is it fully inaccessible on one of the most
>> accessible platforms to date?
>>
>> The answer is simple, almost staggeringly so. The answer is because we
>> have allowed inaccessibility to continue. We say "This app is
>> inaccessible." The developer may or may not care, but how do they fix
>> it? We are uninformed as to the methods of development, the facets
>> which make such apps inaccessible. If only I could, I would set us on
>> the path to knowledge. Perhaps rather than saying, "This doesn't
>> work," we should consider asking "Why does this app not work for us?"
>>
>> I hope this message gets through, as it's rather long, and I do
>> appologize for its being more than a little off-topic at times, but
>> it's important, and I hope it passes inspection, as I feel it may hold
>> the key, or perhaps the tap, to a greater understanding and therefore
>> a better future.
>>
>> Signed:
>> Dakotah Rickard
>>
>
>
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